Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10808332003096154421 29 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:03:20 (1458 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1458, Time: 00:03:20 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 12 Int: 20 God: Gold: 4 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: talons 1, yellow scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. You spent 28 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} d - 2 scrolls of identify e - a scroll of brand weapon {unknown} Potions b - a potion of mutation {unknown} Skills: - Level 1.7 Dodging + Level 2.4 Stealth * Level 2.9 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have sharp toenails. You are partially covered in yellow scales. (AC +2) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +1 dagger of protection (asleep, 100% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You start resting. Magic restored. A rat comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You start resting. Magic restored. d - 2 scrolls of identify (gained 1) An endoplasm comes into view. Things that are here: a +1 dagger of protection; a goblin corpse The endoplasm quivers. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#.....# .# ...###.....# .................. #.#####.#######.## #.# #..# #.# ##.#. ## #.### #...## .# #... ..... ###.#+#... ...######..#†##)@....# .......##..#....#....... .∩.....##..##.#.##....## ............#....#..#.# ........>...†)##.# .# .. ............###.....# # .........†.......##.# .......###..####.# # ##...#.# #...# #..# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 3 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 478 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 478 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 534 | D:1 | Learned a level 2 spell: Searing Ray 974 | D:1 | Found Suireecy's Magic Scroll Shoppe. 1261 | D:1 | Bought a scroll of identify for 28 gold pieces 1458 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 1458 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1458 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_shops, shop, minmay_pentomino_s4 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 37 Searing Ray || 5 Armor: Robe || 1 Dodge: Dodged || 9