Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7310435221326099893 58 nemesis the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:08:30 (2125 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2125, Time: 00:08:31 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 76% Magic: 0/8 EV: 12 Int: 20 God: Gold: 84 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -4) A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of magic mapping {unknown} f - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} Potions b - 2 potions of attraction {unknown} c - a potion of might {unknown} Skills: - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. The searing ray hits the adder. The adder is severely wounded. The adder bites you. The searing ray misses the adder. You finish channeling your searing ray. The adder completely misses you. The adder closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder misses you. You feel sick. The adder barely misses you. You feel sick. You feel sick. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You die... ######### ###...#...# ###########@..#.....# #.....##......##...รท######## #.....##....>.+............. #.....#.......##......###### #.....#......###......# #. #..............#......#####' #..............#............ #..............+.).......... #..............#.####....... There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs 3 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 8 kobolds 3 quokkas (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 4 rats 36 creatures vanquished. Vanquished Creatures (others) 10 plants (D:2) 10 creatures vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Found a faded altar of an unknown god. 575 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 575 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 640 | D:1 | Learned a level 2 spell: Searing Ray 1473 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 2124 | D:2 | HP: 1/24 [adder (3)] 2125 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: minmay_roachtagon, layout_basic, basic_altar, lexackson_kobold_supper, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.7 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 20 Searing Ray || 24 Armor: Robe || 6 Dodge: Dodged || 28