Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16836148535013680904 33 nemesis the Conjurer (level 3, 13/24 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:04:15 (1570 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1570, Time: 00:04:15 Health: 13/24 AC: 4 Str: 7 XL: 3 Next: 12% Magic: 1/7 EV: 12 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: slimy green scales 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of fire Scrolls c - a scroll of acquirement {unknown} d - a scroll of fog {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of summoning {unknown} Potions b - a potion of haste {unknown} e - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Sublimation of Blood Necr 1% N/A 22% 2 Wereblood Tmut 3% N/A 22% 2 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You may rarely emit foul miasma when damaged in melee. Message History You kill the worm! You start resting. Magic restored. You see here a worm corpse. Found a scale mail. Found 17 bolts. You see here a +0 scale mail. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.......###>........ #.......####.#.##### ## #.........†......... .# #.......####.#.##### .# #.......#..#.#... .# ####.####..#.# ############ [# #......<#.. .........# .##################### #####.# ................@.)..####..<#.# .###################..........# .. #.........##.# ... ##.########### #### ... ..### .g. g. . There were no monsters in sight! Vanquished Creatures A gnoll (D:2) A worm (D:2) An endoplasm (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 2 bats 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 713 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 713 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 837 | D:1 | Learned a level 2 spell: Searing Ray 1569 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1569 | D:2 | Reached XP level 3. HP: 12/24 MP: 1/7 1570 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: cheibrodos_helix_gallery, layout_basic, basic_altar, shapermc_ecumenical_altar_venn Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 40 Searing Ray || 2 Armor: Robe || 4 Dodge: Dodged || 8