Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7955916979831179331 29 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:51 (1028 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1028, Time: 00:02:51 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 12 Int: 20 God: Gold: 4 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, yellow scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - 2 potions of brilliance {unknown} c - a potion of might {unknown} e - 3 potions of invisibility {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Eringya's Noxious Bog Tmut/Pois 1% N/A 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in yellow scales. (AC +2) Message History The goblin shoots a stone. The stone hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start resting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The goblin unwields a +0 club. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....#..............# #....#............### #.................# #.................# ##................# ##.................. ...................... .............####...... .####......@........... #.#.......#...... ##.#.......# .... .###..........# ... ...!..........# .. ........#....## . .....)..#....# ........#....# ........#....# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins A quokka (D:1) A bat (D:1) 3 frilled lizards 3 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 395 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 395 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 539 | D:1 | Learned a level 2 spell: Searing Ray 1028 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1028 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1028 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: layout_basic, grunt_ministairs_10, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 4