Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3614802155896433377 63 nemesis the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Slain by a goblin (4 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:05:26 (1404 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1404, Time: 00:05:26 Health: -2/24 AC: 4 Str: 7 XL: 3 Next: 87% Magic: 2/8 EV: 12 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.22/turn (no ring) @: no status effects A: thin metallic scales 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of lignification {unknown} d - a potion of heal wounds Skills: + Level 0.1 Fighting - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You regenerate magic rapidly. Message History The goblin hits you but does no damage. Robin closely misses you. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the goblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The goblin hits you but does no damage. Robin hits you with a +0 dagger. The goblin hits you but does no damage. The searing ray misses the goblin. The searing ray misses the hobgoblin. The goblin completely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Robin but do no damage. The goblin closely misses you. The goblin hits you but does no damage. You barely miss Robin. The goblin hits you but does no damage. Robin barely misses you. The goblin closely misses you. You hit Robin but do no damage. The goblin barely misses you. Robin points. "Kill!" The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Robin but do no damage. The goblin barely misses you. A quokka comes into view. Robin closely misses you. The goblin closely misses you. You barely miss Robin. The goblin closely misses you. x2 You hit Robin but do no damage. The goblin misses you. The goblin barely misses you. You barely miss Robin. The goblin barely misses you. The goblin hits you with a +0 club. You die... ....##...........# .. . . #.....<..#### . .. #####.....## .. #..........# ...## #...###.#.r#... ...#. .. ##....#...# ..... ##...†g###... .....######..#ggg# ... .......g.†gg##.#@# .. ......#######..#g# ......g.#####..#g# ...####..g.g..##K# ... #######.##g# .. ##..#g###... . #.......K# . #........# #........# You could see Robin, a quokka, 2 hobgoblins, 5 goblins and a kobold. Vanquished Creatures Natasha (D:2) An adder (D:2) A ball python (D:1) 2 bats (D:1) 4 endoplasms (D:1) 7 hobgoblins A frilled lizard (D:1) 3 goblins 4 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 476 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 476 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 771 | D:1 | Learned a level 2 spell: Searing Ray 1047 | D:1 | Found a faded altar of an unknown god. 1316 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1316 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1347 | D:2 | Noticed Robin 1356 | D:2 | Noticed Natasha 1364 | D:2 | Killed Natasha 1404 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_corners, hellmonk_ecumenical_altar_slurped_away D:2: layout_rooms, uniq_natasha, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.7 Fighting | | 0.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 43 Searing Ray || 6 Armor: Robe || 12 Dodge: Dodged || 29