Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 11129190695329832190 25 nemesis the Conjurer (level 2, 2/19 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:03:58 (1970 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1970, Time: 00:03:59 Health: 2/19 AC: 6 Str: 7 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 19 God: Gold: 49 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (2 -> -1) A: yellow scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) e - a +0 pair of gloves (worn) Magical Staves c - a staff of earth Potions d - a potion of haste {unknown} Skills: - Level 1.7 Dodging + Level 2.3 Stealth * Level 2.9 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - adder Aim: a rat (78% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The adder misses you. The adder barely misses you. The searing ray misses the adder. The adder barely misses you. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder misses you. You feel sick. The adder bites you but does no damage. You feel sick. You feel sick. You are no longer poisoned. The adder bites you. You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.........###...# ###########.......## ##. ### #......# #####....######.. .... #......# ###...........###.##. #......######.......###...#...... #.............#...#.............. #......####.......##..#.......... #......# ##.##..S.#.............. #......###(.###.@...#..........). ######.....## ###................ .....#......#####............<... .......####..#....###...###.....^ ....)#######......#G#...#G#...... ..................###...###.##.#. .....##.....................> ... .....##........)......_...... ..# .....####..##.###...............# You could see an adder. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:2) 2 giant cockroaches (D:1) A goblin (D:2) 3 hobgoblins 3 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats 4 frilled lizards (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 541 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 541 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 596 | D:1 | Learned a level 2 spell: Searing Ray 1554 | D:2 | Noticed a golden eye 1555 | D:2 | Found a faded altar of an unknown god. 1558 | D:2 | Noticed an eye of devastation 1559 | D:2 | Noticed a shining eye 1559 | D:2 | Noticed an eye of devastation 1970 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic D:2: layout_rooms, serial_shops, nicolae_square_shop, hellmonk_ecumenical_altar_watching_god, minmay_randomly_rotated_circles Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 15 Searing Ray || 15 Armor: Robe || 8 Dodge: Dodged || 19