Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 14211733322290152775 28 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:56 (1233 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1233, Time: 00:02:57 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 1/7 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: antennae 1, demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting - Level 1.7 Dodging + Level 2.0 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A weak demonic guardian rushes to your aid. Message History The kobold is severely wounded. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is severely wounded. The kobold closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! A dart slug comes into view. You see here a bat skeleton. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.####....÷.......##### #†####.#..........##### ######†#....#.....##........ ##.....†..........>####...##. ##...>.......÷..######......## #................# #....#... #................# #....###. #................# #....# #. #............@...# #....# ## #................# ###### # #................# ##..............## ##.....##.....## ############## There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:1) 7 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Vanquished Creatures (others) 8 plants (D:1) 8 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 502 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 502 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 648 | D:1 | Learned a level 2 spell: Searing Ray 1233 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1233 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 1233 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms, chequers_ecumenical_altar_simple_redux, minmay_misc_feat_iff, minmay_misc_feat_pillars, minmay_lizard_king Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.1 Fighting | | 0.3 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 50 Armor: Robe || 12 Dodge: Dodged || 27