Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 17216101205335101369 26 nemesis the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Sept 19, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:05:33 (1388 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1388, Time: 00:05:33 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 89% Magic: 6/6 EV: 12 Int: 21 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: big brain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls b - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} e - a potion of lignification {unknown} Skills: - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Message History Your Spellcasting skill increases to level 3! There are no items here. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the bat! You kill the bat! You start resting. An endoplasm comes into view. An endoplasm is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. You start waiting. Done waiting. You now have 22 gold pieces (gained 11). There is a stone staircase leading down here. Welcome back, nemesis the Demonspawn Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### ########### ##....#### ## #.........# ......... ..#### #.#######.######....# #.#... #.#.............@...# ####.#... #.#.#>........................... #.......#.#.#######.###.......... ###.#.#.#.#.# # ......... #.........## .....)... #####)#......# ####.#..† .....†+......# #......# #####.#......# #......# #†#......# .#......# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 6 hobgoblins (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 371 | D:1 | Found a faded altar of an unknown god. 392 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 392 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 516 | D:1 | Learned a level 2 spell: Searing Ray 1388 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, hellmonk_ecumenical_altar_lost_god Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 43 Searing Ray || 1 Armor: Robe || 4 Dodge: Dodged || 14