Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 1889253020572356620 137 nemesis the Magician (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Sept 19, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:07:06 (2697 turns). nemesis the Magician (Demonspawn Conjurer) Turns: 2697, Time: 00:07:07 Health: 35/35 AC: 7 Str: 8 XL: 5 Next: 0% Magic: 8/11 EV: 12 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +2 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: slimy green scales 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 cloak (worn) Jewellery f - a ring of resist corrosion Scrolls c - a scroll of blinking {unknown} d - 4 scrolls of identify {unknown} e - a scroll of fear {unknown} g - a scroll of magic mapping {unknown} Skills: + Level 0.1 Fighting - Level 1.7 Dodging + Level 2.5 Stealth * Level 4.4 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You sometimes gain a little power by taking damage. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (wandering, hasn't noticed you, 72% to hit) The searing ray hits Natasha! Natasha is severely wounded. (Press . to maintain the ray.) Natasha casts a spell. The searing ray hits Natasha. Natasha is almost dead. The searing ray hits the crimson imp. The crimson imp is moderately wounded. Natasha barely misses you. The searing ray hits Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. The crimson imp disappears in a puff of smoke! You start resting. Magic restored. You start waiting. Done waiting. Found a faded altar of an unknown god. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A quokka comes into view. A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ###...b ......# ....... ###......^ #.@....... #.#....... #<#####.## ### You could see a bat (asleep). Vanquished Creatures A hound (D:2) Natasha (thrice) (D:2) A worm (D:2) 4 ball pythons (D:2) 2 endoplasms 3 giant cockroaches 2 goblins (D:2) 2 hobgoblins (D:1) 2 jackals (D:2) 2 quokkas 3 bats 4 frilled lizards 3 kobolds 4 rats 36 creatures vanquished. Vanquished Creatures (others) 21 plants (D:2) 21 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 459 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 459 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 588 | D:1 | Learned a level 2 spell: Searing Ray 1679 | D:2 | Noticed Natasha 1698 | D:2 | Noticed a crimson imp 1699 | D:2 | Noticed a crimson imp 1707 | D:2 | Reached XP level 3. HP: 18/24 MP: 2/7 1715 | D:2 | Killed Natasha 1716 | D:2 | Reached XP level 4. HP: 17/30 MP: 0/9 1912 | D:2 | Noticed Natasha 1927 | D:2 | Killed Natasha 2479 | D:2 | Noticed Natasha 2484 | D:2 | Killed Natasha 2639 | D:2 | Found a faded altar of an unknown god. 2697 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2697 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/11 2697 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, patterned_corridor D:2: minmay_spotlight, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, serial_bayou_lagoon_a, grunt_decor_junction, uniq_natasha D:3: layout_basic, grunt_temple_overflow_growth_and_decay, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Spellcasting | 3 4 | 4.4 Fighting | | 0.1 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 42 | 15 || 57 Searing Ray | 1 | 5 || 6 Armor: Robe | 4 | 1 || 5 Dodge: Dodged | 7 | 4 || 11