Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3929413829416032998 30 nemesis the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on Sept 20, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:03:18 (1524 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1524, Time: 00:03:18 Health: 22/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 4/7 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate a little health from kills. Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your fingernails lengthen. You start resting. Magic restored. You start waiting. Done waiting. A ball python comes into view. The ball python hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. A giant cockroach comes into view. The ball python closely misses you. The ball python misses you. The ball python bites you. The ball python misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..>.. # ### #...# #. ... # #..)# #.# #.##B# # #...# #.###...... # #...# #..†# # #...# ##@## # #...# #.# #. #####...########.###### ... .................##...##... ........................... ......................##.. #.......#####.#..#.#.## ........# #.#.†...#.# .....<..### #.##.#.#.## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 4 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 340 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 522 | D:1 | Learned a level 2 spell: Searing Ray 1374 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1374 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1524 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_cross, ebering_ecumenical_altar_mist Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.2 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 43 Armor: Robe || 3 Dodge: Dodged || 7