Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 18090571144069849420 77 nemesis the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on Sept 20, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:37 (2699 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2699, Time: 00:05:38 Health: 32/32 AC: 4 Str: 7 XL: 4 Next: 14% Magic: 9/9 EV: 12 Int: 21 God: Gold: 43 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: antennae 1, thin metallic scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} Potions c - a potion of mutation {unknown} f - a potion of brilliance {unknown} g - a potion of invisibility {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.8 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in thin metallic scales. (AC +2) A weak demonic guardian rushes to your aid. Message History You hear some strange, mumbled words. You bump into the rock wall. You bump into the rock wall. You feel less confused. Something hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion (78% to hit) The searing ray hits something! x2; The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Something hits you. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. The searing ray hits something. The searing ray hits the orc! You kill the orc! The searing ray hits the goblin! You kill the goblin! Something hits you. Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. You finish channeling your searing ray. Your Fighting skill increases to level 1! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You start resting. Magic restored. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #################. #........@).)).... #.################ #.............. #..######...... #.....#........ ##.##.#..PP.... #.#.....#### # ##'#..#..#.)#..# ..# #.....#..'..#..##..# There were no monsters in sight! Vanquished Creatures 2 orc wizards (D:2) 3 dart slugs (D:1) 3 orcs (D:2) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 311 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 311 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 467 | D:1 | Learned a level 2 spell: Searing Ray 1208 | D:1 | Found a faded altar of an unknown god. 2073 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 2073 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 2611 | D:2 | Reached skill level 1 in Fighting 2611 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2611 | D:2 | Reached XP level 4. HP: 23/32 MP: 2/9 2699 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, minmay_pentomino_w2 D:2: layout_basic, basic_altar, corner_web_ring, corexii_shack, minmay_misc_feat_x Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.8 Fighting | 1 | 1.0 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 33 | || 33 Searing Ray | 8 | || 8 Armor: Robe | 4 | || 4 Dodge: Dodged | 6 | || 6