Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 13774981759155680791 30 nemesis the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Sept 20, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:03 (2380 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2380, Time: 00:05:03 Health: 21/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 12 Int: 20 God: Gold: 16 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: rugged brown scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of noise {unknown} e - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging + Level 2.3 Stealth * Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) A weak demonic guardian rushes to your aid. Message History g - a scroll labelled SUYFUXZ ITOJEF A jackal comes into view. Found a leather armour. A jackal comes into view. Found a dark potion. The jackal barks! x2 The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is heavily wounded. The searing ray misses the jackal. (Press . to maintain the ray.) The searing ray hits the jackal. The jackal is almost dead. The searing ray misses the jackal. The jackal bites you. The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. The jackal barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ...### #.#.# #.# ....!# ..##.# #.# ###.....# ### #.# #.# #....# #.# #.# #....# ..# #.# #†#### ### #.# #.# #.# #.# #†# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.# ###.####.# #.###........######## #.....#.....<.>.....# #####.#############.#### #.# #..... #.# #<#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 8 bats (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:2) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 4 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 405 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 405 | D:1 | Reached XP level 2. HP: 7/19 MP: 3/5 711 | D:1 | Learned a level 2 spell: Searing Ray 2377 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2377 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/7 2380 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, serial_bayou_pond_d D:2: layout_loops_ring, kennysheep_nub, hangedman_decor_push Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Spellcasting | 3 | 3.0 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 2 Armor: Robe || 5 Dodge: Dodged || 23