Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3604310348534338170 107 nemesis the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 21, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:06:12 (2305 turns). nemesis the Magician (Demonspawn Conjurer) Turns: 2305, Time: 00:06:13 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 57% Magic: 0/10 EV: 12 Int: 21 God: Gold: 71 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: antennae 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of silence {unknown} e - a scroll of blinking {unknown} f - a scroll of acquirement {unknown} g - a scroll of identify {unknown} Potions h - a potion of might {unknown} Skills: - Level 1.7 Dodging + Level 2.6 Stealth * Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You sometimes gain a little power by taking damage. Message History Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm! You kill the worm! You start resting. Magic restored. You start waiting. A scorpion is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion barely misses you. The searing ray misses the scorpion. You finish channeling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...†..............#........# #########..................# ######.....w......#........# ##.....#..........#..>.....## ...#####.#.##.##............# ......##.#....####..........# ............### #..........# ............).####..........# ................@†..........# ....####........############# ....................# .##....###......(##.###### ..................#......# .......#####....#.######.# ..####### #....#.......## ..#.....####....####....# ..#.....#.......# #....# There were no monsters in sight! Vanquished Creatures A scorpion (D:2) An adder (D:2) A worm (D:2) A bat (D:2) 4 endoplasms A giant cockroach (D:1) 6 goblins 5 hobgoblins 2 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 frilled lizards 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 480 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 480 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 522 | D:1 | Learned a level 2 spell: Searing Ray 1119 | D:1 | You fall into a shaft and drop 1 floor! 1415 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1904 | D:2 | Noticed a scorpion 2304 | D:2 | Killed a scorpion 2305 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2305 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/10 2305 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, amethyst_killhole, hangedman_abyss_or_decor_lesser_grid D:2: layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, kennysheep_generic_room_13 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 63 | || 63 Searing Ray | 5 | || 5 Armor: Robe | 1 | || 1 Dodge: Dodged | 9 | || 9