Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 17881842638903117501 74 nemesis the Conjurer (level 4, 26/30 HPs) Began as a Demonspawn Conjurer on Sept 22, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:11:18 (4066 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 4066, Time: 00:11:18 Health: 26/30 AC: 6 Str: 8 XL: 4 Next: 10% Magic: 3/9 EV: 12 Int: 20 God: Gold: 72 SH: 4 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: mildly poisoned (26 -> 22) A: horns 1, icemail 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} e - a scroll of identify {unknown} g - a scroll of blinking {unknown} Potions d - 3 potions of resistance {unknown} f - a potion of degeneration {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 0.3 Fighting - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.9 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable icy envelope protects you from harm. (AC +4) A meltable shield of frost defends you. (SH +4) Message History You now have 72 gold pieces (gained 21). Things that are here: a +0 hand axe; 20 stones There is an escape hatch in the ceiling here. There is an open door here. There is an open door here. There is an escape hatch in the ceiling here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an escape hatch in the ceiling here. There is an open door here. You open the door. There is an open door here. You open the door. An adder comes into view. Found 13 stones and a leather armour. Found a stone staircase leading down. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! You finish channeling your searing ray. You feel sick. You have reached level 4! You feel stronger. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..### ....# ....# ....# ....# ####### # #######.....# ##.# .....##.....# ....# .....##.....######...... ..<...'.....'...@†(...>. ......#.....######...... ......#.....# ..... ......####### .... ##......# [.. ##......# ## ##......# ##......# ##..†...# There were no monsters in sight! Vanquished Creatures A hound skeleton (D:2) An adder (D:2) A worm (D:2) A dart slug (D:2) 6 ball pythons 3 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 7 goblins 6 hobgoblins 2 jackals (D:2) 3 kobolds 4 quokkas 2 frilled lizards 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 189 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 413 | D:1 | Learned a level 2 spell: Searing Ray 2366 | D:2 | Gained mutation: A meltable icy envelope protects you from | harm. (AC +4) [demonic ancestry] 2366 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/7 2523 | D:2 | Found a faded altar of an unknown god. 4066 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 4066 | D:2 | Reached XP level 4. HP: 26/30 MP: 3/9 4066 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic, ebering_ecumenical_altar_sacrificial Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.9 Fighting | | 0.3 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 51 | || 51 Searing Ray | 17 | || 17 Dodge: Dodged | 7 | || 7