Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 4502351707596567494 1382 nemesis the Thaumaturge (level 8, -7/54 HPs) Began as a Demonspawn Conjurer on Sept 23, 2021. Was an Initiate of Vehumet. Mangled by a two-headed ogre (11 damage) ... on level 6 of the Dungeon. The game lasted 00:20:44 (9229 turns). nemesis the Thaumaturge (Demonspawn Conjurer) Turns: 9229, Time: 00:20:44 Health: -7/54 AC: 4 Str: 8 XL: 8 Next: 40% Magic: 15/20 EV: 12 Int: 21 God: Vehumet [......] Gold: 311 SH: 0 Dex: 12 Spells: 21/24 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.18/turn (no ring) MPRegen 0.17/turn (no ring) @: no status effects A: antennae 2, yellow scales 1, powered by death 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 311 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery r - a ring of poison resistance Wands i - a wand of iceblast (11) o - a wand of flame (15) q - a wand of polymorph (4) Scrolls b - 7 scrolls of identify {unknown} d - 4 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of amnesia {unknown} k - 2 scrolls of fog {unknown} l - 2 scrolls of enchant armour {unknown} m - a scroll of holy word {unknown} Potions c - 2 potions of curing {unknown} h - a potion of degeneration {unknown} j - a potion of brilliance {unknown} n - a potion of magic {unknown} p - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 4.5 Stealth - Level 8.8 Spellcasting + Level 4.0 Conjurations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 10% N/A 8% 1 Summon Small Mammal Summ 36% N/A 8% 1 Dazzling Flash Conj/Hex 34% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Mephitic Cloud Conj/Pois/Air 14% N/A 13% 3 Call Canine Familiar Summ 9% N/A 22% 3 Ignite Poison Fire/Tmut/Pois 9% N/A 22% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Tukima's Dance Hex 9% N/A 22% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Bolt of Magma Conj/Fire/Erth 7% 4d6 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You are partially covered in yellow scales. (AC +2) You regenerate a little health from kills. Message History Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You see here a vampire mosquito corpse. There is an open door here. There is an open door here. The two-headed ogre hits you with a +0 giant spiked club! You die... ######.....##'#..........# #.....#..#..........# #.....#..#..........# ####.....####.........(# #......................# #..............[.......# #................#######. #................#....... #.............@..'....... ###..............O.#######+ .....#####+######....# .....# #....# .....# #.#'#### .....##+## ########....# #####....###...†###.88.# #....##.####..#.88.# #....##.# #..'....# You could see a two-headed ogre. Vanquished Creatures A vampire mosquito (D:6) A water moccasin (D:6) A black bear (D:6) A necrophage (D:5) 2 ogres 2 phantoms (D:5) A scorpion (D:6) A water moccasin skeleton (D:4) A jelly (D:5) An orc priest (D:4) 3 hounds 3 bullfrog skeletons 3 iguanas 2 orc wizards A hound skeleton (D:4) 8 adders 4 worms (D:2) 2 dart slugs 11 orcs 6 bats 11 endoplasms 2 giant cockroaches 8 goblins 4 hobgoblins 7 jackals 3 quokkas 4 ball pythons 4 frilled lizards 4 kobolds 5 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 791 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 791 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 816 | D:1 | Learned a level 2 spell: Searing Ray 1278 | D:1 | Found a faded altar of an unknown god. 1620 | D:1 | Reached skill level 3 in Spellcasting 2143 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2143 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 3344 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 3344 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/9 3907 | D:3 | Found a shimmering altar of Xom. 3949 | D:3 | Reached skill level 4 in Spellcasting 4840 | D:3 | Found a basalt altar of Yredelemnul. 5341 | D:4 | Found an opulent altar of Gozag. 5344 | D:4 | Found an iron altar of Okawaru. 5358 | D:4 | Noticed an ogre 5462 | D:4 | Reached XP level 5. HP: 35/35 MP: 2/12 5639 | D:4 | Found an ornate altar of the Wu Jian Council. 5756 | D:4 | Reached skill level 5 in Spellcasting 6136 | D:4 | Reached XP level 6. HP: 34/41 MP: 5/14 6618 | D:4 | Found a staircase to the Ecumenical Temple. 6628 | Temple | Entered the Ecumenical Temple 6679 | Temple | Became a worshipper of Vehumet 6886 | D:4 | Reached skill level 1 in Fighting 7017 | D:5 | Entered Level 5 of the Dungeon 7023 | D:5 | Reached skill level 6 in Spellcasting 7029 | D:5 | Reached XP level 7. HP: 48/48 MP: 5/16 7326 | D:5 | Found a sacrificial altar of Ru. 7329 | D:5 | Reached skill level 7 in Spellcasting 8106 | D:5 | Found a sparkling altar of Nemelex Xobeh. 8750 | D:6 | Reached skill level 8 in Spellcasting 8750 | D:6 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 8750 | D:6 | Reached XP level 8. HP: 27/54 MP: 6/20 9202 | D:6 | Noticed a two-headed ogre 9202 | D:6 | Noticed a hornet 9211 | D:6 | HP: 1/54 [two-headed ogre (21)] 9229 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: minmay_diamond_boxcup, layout_loops_ring D:3: layout_basic, xom_teletrap_fun, mainiacjoe_overflow_cross_hatched, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_corner_b, co_window_corner_b, co_window_2corner, co_window_broadway_a, co_window_cross_2, glass_columns_b, glass_columns_a D:4: layout_basic, grunt_temple_overflow_open, nzn_wu_jian_council_hall, minmay_temple_entry_poolview, st_stairs_3, minmay_misc_feat_five, hex_large, glass_columns_b D:5: layout_cave_pools, hangedman_ru_absence, mainiacjoe_overflow_catwalk, serial_column_ruins, column_ruins_square_medium, column_ruins_corridor_corner, column_ruins_open_small_water, column_ruins_open_tiny, column_ruins_open_small_water, column_ruins_open_large, dk_rats_in_the_wall D:6: minmay_chambers_of_fours, layout_gridville, amcnicky_altar_gilded, uniq_eustachio Temple: jpeg_temple_island Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.5 Spellcasting | 3 4 5 6 8 | 8.8 Fighting | 1 | 1.0 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 50 | 19 | 24 || 93 Searing Ray | 14 | 33 | 29 || 76 Armor: Robe | 2 | 7 | 7 || 16 Dodge: Dodged | 16 | 23 | 15 || 54