Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 7616445595952597993 31 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 23, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:51 (1924 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1924, Time: 00:02:51 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 7% Magic: 7/7 EV: 12 Int: 20 God: Gold: 16 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: rugged brown scales 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of noise {unknown} Skills: - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) A meltable shield of frost defends you. (SH +4) Message History A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold throws a stone. The stone closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You start resting. A worm comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you, 92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm. You kill the worm! You finish channeling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. Magic restored. You start waiting. Done waiting. There is a stone staircase leading down here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......... #............. #............ #...........# #...........# #...........# . ###...........# ... #........#.#.###..... #.##@..........)..... #.##.#.....#.##...... #[##.#######.# ..... #.##.#.....#.# .... #.##.#.....#.# ... #.##.#.....#.# ## #.##.#.....#.# #.##.#.....#.# #>##.#<....# There were no monsters in sight! Vanquished Creatures A worm (D:2) 2 bats 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards (D:1) 4 kobolds 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 283 | D:1 | Found a faded altar of an unknown god. 465 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 465 | D:1 | Reached XP level 2. HP: 13/19 MP: 2/5 820 | D:1 | Learned a level 2 spell: Searing Ray 1749 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1749 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1924 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_cross, ebering_ecumenical_altar_mist D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.2 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 40 Searing Ray || 7 Dodge: Dodged || 13