Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 16225785448475306826 81 nemesis the Conjurer (level 4, -2/30 HPs) Began as a Demonspawn Conjurer on Sept 23, 2021. Slain by a gnoll (16 damage) ... on level 3 of the Dungeon. The game lasted 00:04:59 (2855 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2855, Time: 00:05:00 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 19% Magic: 2/10 EV: 12 Int: 21 God: Gold: 129 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.24/turn (no ring) @: no status effects A: magic regeneration, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - 4 scrolls of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} Potions b - a potion of mutation {unknown} e - a potion of curing {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the ball python! You kill the ball python! The gnoll hits you but does no damage. The searing ray hits the gnoll! You kill the gnoll! You finish channeling your searing ray. Your Spellcasting skill increases to level 4! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll barely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #..## ###...## ####......## ...........## .......<....#.. ##............# ##............ #.....####### #####..@.##### +.####.g.g.# ##)..######.## #..#...####..# ##........###.# #..........g.†# ##........#.#### #.....⌠.....# ##.#........## You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) 2 worms (D:2) 2 dart slugs 2 ball pythons 3 endoplasms A giant cockroach (D:3) 8 goblins 2 hobgoblins 2 jackals (D:2) 6 kobolds 2 quokkas A bat (D:1) 3 frilled lizards 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 460 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 460 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 517 | D:1 | Learned a level 2 spell: Searing Ray 1639 | D:2 | Found a faded altar of an unknown god. 1842 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 2823 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2823 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/9 2855 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_corners, grunt_decor_junction D:2: layout_basic, ebering_ecumenical_altar_box, kennysheep_generic_room_11 D:3: minmay_skewed_foursquare, layout_rooms, overflow_temple_1_default, nemelex_diamond_rough_becter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 36 | || 36 Searing Ray | 19 | 3 || 22 Armor: Robe | 3 | 1 || 4 Dodge: Dodged | 11 | 4 || 15