Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file.

Game seed: 4960392255529656562

8 nemesis the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Sept 23, 2021.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:46 (422 turns).

nemesis the Conjurer (Demonspawn Conjurer)           Turns: 422, Time: 00:00:47

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 0%
Magic:  2/5        EV: 12    Int: 19    God:    
Gold:   0          SH:  0    Dex: 11    Spells: 5/6 levels left

rFire    . . .     SeeInvis .   (no weapon)
rCold    . . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   a - +0 robe
rPois    .         Reflect  .   (helmet restricted)
rElec    .         Harm     .   (no cloak)
rCorr    .         Rampage  .   (no gloves)
Will     .....                  (no boots)
Stlth    ++........             (no amulet)
HPRegen  0.06/turn              (no ring)
MPRegen  0.09/turn              (no ring)

@: no status effects
A: horns 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of identify {unknown}
Potions
 b - 2 potions of magic {unknown}
 d - a potion of lignification {unknown}


   Skills:
 - Level 1.7 Dodging
 + Level 2.0 Stealth
 * Level 2.5 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           68%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           34%        3d4       4%          2
 Dazzling Flash           Conj/Hex       18%        N/A       22%         3
 Fulminant Prism          Conj/Hex       4%         3d6       56%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4       56%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have a pair of small horns on your head.

Message History

Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (heavily wounded, 100% to hit)
You miscast Magic Dart.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (heavily wounded, 100% to hit)
The magic dart hits the endoplasm.
You kill the endoplasm!
You start resting.
Your magical contamination has completely faded away.
Magic restored.
You see here 23 stones.
A kobold comes into view. It is wielding a +0 whip.
The kobold shouts!
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - kobold
Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit)
The magic dart hits the kobold but does no damage.
The kobold throws a stone. The stone barely misses you.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - kobold
Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit)
The magic dart hits the kobold.
You kill the kobold!
Your Stealth skill increases to level 2!
You have reached level 2!
You feel monstrous as your demonic heritage exerts itself.
Your demonic ancestry asserts itself...
A pair of horns grows on your head!
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

                ..........# #
          #.    ######....# #
          #.#        #....###
          #.###     ##.......
  #.#     #.#..   .......####
  #.#     #.#.#   ###.....  #
  #.#     #.#)#   ........  #
  #.#   # #.#.##.####..######
  #.#   #.#.@....#  #........
  #^#   #.#.#########.####...
  #.#   #....................
###.#######.#########.#######
#...........#       #..(.....
#.......#############..######
##.....................#
 ######...........##.#.#
      #.#.......####.#.#


There were no monsters in sight!

Vanquished Creatures
  An endoplasm (D:1)
  3 hobgoblins (D:1)
  2 ball pythons (D:1)
  A kobold (D:1)
7 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | nemesis the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   168 | D:1      | Found a faded altar of an unknown god.
   422 | D:1      | Gained mutation: You have a pair of small horns on your
                  | head. [demonic ancestry]
   422 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   422 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      minmay_arrival_diagonal_passages, layout_basic,
          shapermc_ecumenical_altar_petra

Skill      XL: |  1 |
---------------+----+-----
Stealth        |  2 |  2.0
Dodging        |    |  1.7
Spellcasting   |    |  2.5
Conjurations   |    |  4.0

Action                   || total
-------------------------++-------
 Cast: Magic Dart        ||    11
Dodge: Dodged            ||     1