Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 9029644162047913039 8 nemesis the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Sept 25, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (287 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 287, Time: 00:00:43 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} Potions b - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging + Level 1.9 Stealth * Level 2.5 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 16 gold pieces. An endoplasm and a giant cockroach come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...####.............. .... #...............# .... #...............# ..... #...............#. ..... #.#+#............. .....##.# #............. .## #.# #............. #.#.#.........# ..........@...+ #+#.#+####†..## ... .#### ... .. .. .J. ##.. #.. #.. You could see an endoplasm (asleep). Vanquished Creatures A giant cockroach (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 287 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, shapermc_ecumenical_altar_flowoftime, minmay_tetromino_o2 Action || total -------------------------++------- Cast: Magic Dart || 15 Armor: Robe || 1