Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 8909618241223934192 77 nemesis the Conjurer (level 4, 33/33 HPs) Began as a Demonspawn Conjurer on Sept 26, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:05:03 (2120 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2120, Time: 00:05:04 Health: 33/33 AC: 3 Str: 7 XL: 4 Next: 13% Magic: 2/8 EV: 12 Int: 20 God: Gold: 39 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: horns 1, ignite blood 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 cloak (worn) Magical Staves e - a staff of poison Jewellery k - an amulet of guardian spirit Scrolls c - a scroll of enchant armour {unknown} d - a scroll of blinking {unknown} f - a scroll of torment {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of fear {unknown} Potions b - a potion of attraction {unknown} j - a potion of ambrosia {unknown} Skills: * Level 2.1 Fighting - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 14% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. You sometimes gain a little power by taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! You kill the adder! Your Fighting skill increases to level 2! Found 22 stones. Found 10 poisoned darts and a book of Spectacle. You pick up a book of Spectacle and begin reading... You add the spell Starburst to your library. You hear the slow rusting of a very distant drain. A kobold and a zombie come into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey zombie Aim: a howler monkey zombie (dormant, 100% to hit) The searing ray hits the howler monkey zombie! The howler monkey zombie is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the howler monkey zombie! The howler monkey zombie is severely damaged. The searing ray hits the howler monkey zombie! The howler monkey zombie is almost destroyed. The searing ray hits the kobold. You kill the kobold! The searing ray hits the howler monkey zombie! You destroy the howler monkey zombie! You finish channeling your searing ray. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. A worm comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....# .....# ...w.# .....# .....# .....## ####....... #..@.)..... #####.######### .. #.. ..##.# #. #.####.##.# #. #......##.# #.##..##.....# ..#..##.##### ####.#..#...# ..##.#..#...# You could see a worm (asleep). Vanquished Creatures A howler monkey zombie (D:3) 2 adders A worm (D:2) 4 endoplasms 3 giant cockroaches (D:1) 4 hobgoblins 5 quokkas 5 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins 7 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 386 | D:1 | Reached skill level 1 in Fighting 386 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 386 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 472 | D:1 | Learned a level 2 spell: Searing Ray 793 | D:1 | Found a faded altar of an unknown god. 1269 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1269 | D:2 | Reached XP level 3. HP: 25/26 MP: 4/7 2118 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2118 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/8 2120 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_glass, glass_columns_c, glass_columns_c, minmay_misc_feat_nine_boxes, minmay_misc_feat_enclosed D:2: layout_rooms D:3: layout_basic, portal_sewer_entry_e Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | 3 | 3.3 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 62 | || 62 Searing Ray | 9 | || 9 Armor: Robe | 2 | || 2 Dodge: Dodged | 9 | || 9