Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 4177890307444734723 31 nemesis the Conjurer (level 3, 27/27 HPs) Began as a Demonspawn Conjurer on Sept 26, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:58 (1238 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1238, Time: 00:02:59 Health: 27/27 AC: 2 Str: 7 XL: 3 Next: 7% Magic: 1/7 EV: 12 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: hooves 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of curing {unknown} d - a potion of degeneration {unknown} Skills: * Level 1.8 Fighting - Level 1.7 Dodging + Level 1.9 Stealth * Level 2.6 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Invisibility Hex 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate magic rapidly. Message History Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm! You kill the worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### ####.........# ####...@........# #....#..######..# #.##....# ..# #.#####.# ##..### ######.# ##.####....... #.w....# #.......#..# #.###### #..###.....# #.# #..# #.###.# #w# #..###.###.### There were no monsters in sight! Vanquished Creatures 2 worms (D:2) 3 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 5 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 429 | D:1 | Reached skill level 1 in Fighting 429 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 429 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 432 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:1 | Found a faded altar of an unknown god. 1238 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1238 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/7 1238 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, dilly_ecumenical_altar_fadedgnrine, grunt_decor_mini_mirrors, grunt_decor_arrowhead, hex_intersection, hex_tiny, grunt_decor_fettered, chequers_serial_rivers_small_b D:2: layout_loops_ring, serial_shops, nicolae_shop_overgrown_old_shop, grunt_ministairs_3 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.9 Spellcasting | | 2.6 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 39 Searing Ray || 5 Dodge: Dodged || 2