Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 6234358871875033700 29 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 26, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:13 (910 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 910, Time: 00:02:14 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 12 Int: 20 God: Gold: 7 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: molten scales 1, demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} f - a scroll of brand weapon {unknown} Potions b - a potion of might {unknown} c - a potion of lignification {unknown} e - a potion of haste {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) A weak demonic guardian rushes to your aid. Message History Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your magical contamination has completely faded away. e - a dark potion; f - a scroll labelled IXUXKE ULIMUC You see here a +0 dagger. A hobgoblin comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A bat comes into view. A quokka comes into view. The bat moves out of view. The quokka twitches its whiskers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ###'###### #†# ##.###........# #.# #.............# #.# #.............# #.# #.............# #.# #..>..##'###### #.## #.÷...##.# #.). #.....##.# #### #..@..##.. # ####.....##.. # #......#..+.. #...)..#..#... #......#..# #......#..# #.....†...# #............. .........#..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 383 | D:1 | Learned a level 2 spell: Searing Ray 910 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 910 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 910 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, minmay_fountain_box Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Armor: Robe || 5 Dodge: Dodged || 12