Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 1429036602448303143 63 nemesis the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Sept 26, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:51 (1758 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1758, Time: 00:03:52 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 87% Magic: 0/8 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: mighty, lethally poisoned (0 -> -4) A: hooves 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} f - a scroll of summoning {unknown} Potions c - a potion of haste {unknown} d - a potion of resistance {unknown} g - a potion of might Skills: + Level 0.3 Fighting - Level 1.7 Dodging + Level 2.3 Stealth * Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have large cloven feet. Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the adder. You kill the adder! The searing ray hits the adder. The adder is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. The adder bites you but does no damage. The adder bites you. The adder barely misses you. The adder barely misses you. The adder bites you. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. You feel sick. The adder closely misses you. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading down here. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Malevolent energies surge around you. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. You die... )......#####.####........# ...............##.######.# ######...#...^.##.# #.# .... #...#.......<# #.# .... #..<#.....#### #.# .... #..#####..### #.# .... #.#.#.......# ##.# .... #.##........# ####†.### .... #.#.#......@# #.......# .... +...........# #.##.##.# .... #..###.....># #.##.##.# ######......###### #.##.##.# .......###### #.##.##.# ####...# #.......# ####...#### ###########.#### #.........###.......###.# #...........#.##........# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 3 dart slugs A giant cockroach (D:1) 2 goblins (D:2) 6 hobgoblins A quokka (D:2) 3 ball pythons 3 bats 5 frilled lizards A kobold (D:2) A rat (D:1) A spectral goblin (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Found a faded altar of an unknown god. 718 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 718 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 721 | D:1 | Learned a level 2 spell: Searing Ray 1322 | D:1 | Found Xuowegal's Jewellery Emporium. 1374 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1374 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1549 | D:2 | Noticed Sigmund 1757 | D:2 | HP: 1/24 [poisoned by an adder] 1758 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, serial_shops, shop, dreamdust_ecumenical_altar_drowned_temple, minmay_crystal_room, glass_columns_a D:2: layout_loops_cross, grunt_decor_cap, st_stairs_10, minmay_misc_feat_columns, minivault_25, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Spellcasting | 3 | 3.6 Fighting | | 0.3 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 46 Searing Ray || 7 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 15