Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 2892700607163520007 32 nemesis the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:37 (1095 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1095, Time: 00:02:38 Health: 21/24 AC: 4 Str: 7 XL: 3 Next: 10% Magic: 0/7 EV: 12 Int: 20 God: Gold: 25 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: talons 1, molten scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of cold Scrolls b - a scroll of identify {unknown} Potions c - a potion of curing {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You have sharp toenails. You are partially covered in molten scales. (AC +2) Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Found an amethyst potion. Found 19 gold pieces and 18 arrows. The goblin hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The jackal barks! Found a club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal misses you. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. The jackal barks! You hear an angry hiss. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The jackal bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .<.!..... ......... ......... ## ......... .. ......... .### h........ ..# g.###...#### #.# h.. #...)..####.##### ..##.##......hh@...## ........#..#........# ......$.##..........## ####. .....(.h###..........#######..). ..##.##.# #......_.....##...<# ) #. #.. #.###.....##.##.###... . ......# #.....##....# ... .. ..........########....#... .. ..........# ...##....> You could see 2 jackals. Vanquished Creatures An adder (D:2) A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins A jackal (D:2) 5 kobolds (D:1) A quokka (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 328 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 328 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 331 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Found a burning altar of Makhleb. 1068 | D:2 | Gained mutation: You have sharp toenails. [demonic | ancestry] 1068 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1095 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, serial_shops, shop D:2: layout_rooms, basic_altar, minmay_misc_feat_encased Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Armor: Robe || 3 Dodge: Dodged || 4