Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 13781933281826905474 20 nemesis the Conjurer (level 2, 1/19 HPs) Began as a Demonspawn Conjurer on Sept 27, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:09 (1078 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1078, Time: 00:02:10 Health: 1/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 0/6 EV: 12 Int: 21 God: Gold: 3 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of protection from fire MPRegen 0.10/turn (no ring) @: no status effects A: big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (left hand) Scrolls b - 3 scrolls of teleportation {unknown} f - a scroll of noise {unknown} Potions c - a potion of cancellation {unknown} e - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging + Level 1.9 Stealth * Level 3.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. An iguana comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 100% to hit) The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The iguana bites you! Unknown command. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (81% to hit) The searing ray misses the iguana. (Press . to maintain the ray.) The iguana bites you. Unknown command. The searing ray hits the iguana. The iguana is lightly wounded. The iguana completely misses you. The searing ray hits the iguana. The iguana is moderately wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....# #.##.# ########## ####.##.####......... ######>..@l............... #.......####.####......... #.####..........'†........ #.....#.####.####......... #..##.#.# #.# #......... #. #.<#.# #.# #......... # ####.# #.# #......[.. ..# #.# #......... ..# #.# ########## You could see an iguana. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 giant cockroaches 2 goblins A hobgoblin (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 349 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 349 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 697 | D:1 | Learned a level 2 spell: Searing Ray 704 | D:1 | Found a faded altar of an unknown god. 1078 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, hellmonk_ecumenical_altar_lost_god D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b, due_unseen_surprise, chequers_serial_rivers_small_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.9 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 4