Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 13075069345391832160 29 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:12 (757 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 757, Time: 00:02:12 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 12 Int: 20 God: Gold: 7 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +1 robe {rF+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: powered by pain 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe c - a +1 robe of fire resistance (worn) Potions b - a potion of attraction {unknown} d - a potion of might {unknown} e - a potion of haste {unknown} Skills: + Level 0.1 Fighting - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. When seriously injured, your bleeding wounds create armour. (AC +0) Message History Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a bat corpse. e - a grey potion A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled YRCHYO JABA. The goblin shouts! A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.###..## ## #.#...... #.# #..# #.####.##..... ##.# #..# .......#...... ##(.# ..# .>.....#.##### #..## #. ......#..# # #.## ?# .........## # #.# )##.........## #.# #...#........##### #.# ###@# .............† ##.######...# #...........## #....#....### ##......###### #....#.#########.......# #......................# # #....##.†..............##### #....##..................... #....##..................... #######........###........## There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) 5 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 213 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 213 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 277 | D:1 | Learned a level 2 spell: Searing Ray 757 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 757 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 757 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, minmay_cut_off Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.1 Fighting | | 0.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 32 Searing Ray || 6 Armor: Robe || 4 Dodge: Dodged || 10