neutraEvil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 gold dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) a +0 scale mail a +0 shield a +0 flail (7, 5, D) 42 fruits (unseen) (7, 6, D) 4 scrolls of amnesia (unseen) (7, 7, D) 2 potions of brilliance (unseen) (9, 3, D) +5 storm dragon scales a +5 crystal plate armour a +3 shield a +3 large shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +5 demon whip the +8 triple sword "Demonbane" {speed, Fragile +Blink Str-3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-3). It lets you blink. It will be destroyed if unequipped. It makes you more stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +6 great sword of Income {vamp, rElec rPois Str+3 Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed ring of positive energy (60, 11, D) an uncursed staff of summoning (60, 37, D) an uncursed staff of cold (61, 0, D) the cursed +1 scale mail of Panentheism {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (61, 2, D) a +3 dagger a +0 robe (61, 8, D) an uncursed staff of wizardry (61, 16, D) the +0 chain mail of Wrong Decisions {+Fly Int+4} It affects your intelligence (+4). It lets you fly. (61, 26, D) the +5 flail of Integrity {chaos, MP-9 Int+6} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+6). It affects your magic capacity (-9). (61, 37, D) a +0 quarterstaff of speed (62, 0, D) a +2 plate armour of fire resistance (62, 8, D) the +10 great sword of Gor Firch {elec, Str+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you more stealthy. (62, 16, D) an uncursed staff of fire (62, 17, D) the +3 war axe "Posurug" {antimagic, +Fly rC+ Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from cold. It lets you fly. (62, 37, D) a +4 dagger of venom (63, 8, D) a scroll of brand weapon (63, 16, D) a box of beasts (63, 26, D) the +2 leather armour of the Abyss {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (63, 27, D) a +1 glaive of venom (63, 31, D) a +0 spear (63, 32, D) a +0 quarterstaff (unseen) (63, 37, D) the Volume of Glacial Talismans Spells Type Level a - Infusion Charms 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (64, 16, D) a +0 vampiric spear (64, 17, D) the +7 glaive of Spontaneous Combustion {drain, rF- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It makes you vulnerable to fire. (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a crystal ball of energy (64, 30, D) a +0 short sword a +0 robe a spriggan corpse (64, 31, D) a black bear skeleton (64, 32, D) a +3 quarterstaff a +0 robe (64, 42, D) a cursed +3 short sword (unseen) (64, 44, D) a +0 long sword (unseen) (65, 20, D) a +0 flail a naga corpse (65, 21, D) a +2 war axe of chopping a +0 robe (65, 26, D) a +3 scale mail of poison resistance (66, 23, D) a black mamba corpse (67, 0, D) an uncursed staff of conjuration (67, 3, D) a yak corpse (skeletalised by now) (67, 21, D) a +0 trident a +0 robe (67, 22, D) an adder corpse (68, 0, D) a lamp of fire (69, 0, D) the Volume of the Flamy Glacier Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Bolt of Cold Conjuration/Ice 6 (69, 36, D) a +3 leather armour of poison resistance (70, 8, D) a lamp of fire (70, 12, D) a scorpion corpse (70, 36, D) a +0 trident (70, 37, D) an uncursed ring of magical power (70, 39, D) a +0 trident (unseen) (70, 40, D) a +5 hand axe of chopping (71, 8, D) the +6 broad axe of Buato {flame, rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from negative energy. (71, 11, D) a jumping spider corpse (71, 16, D) a +10 giant club (71, 17, D) an uncursed staff of fire (71, 26, D) a +3 falchion of protection (71, 27, D) a +2 scythe of slicing (71, 36, D) an uncursed staff of fire (71, 37, D) a +1 spear of freezing (71, 38, D) a +0 shortbow 8 arrows (71, 39, D) a cursed +0 trident (71, 40, D) a throwing net 2 arrows (71, 41, D) an arrow (71, 42, D) an arrow (71, 43, D) 2 arrows (72, 9, D) a scroll of brand weapon (72, 12, D) a scorpion corpse (72, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 27, D) a cursed staff of cold (72, 36, D) a +0 hand axe of draining (72, 38, D) a +1 shortbow of flaming 17 arrows a centaur corpse (72, 39, D) a cursed -2 trident (72, 40, D) a +0 shortbow 16 arrows a centaur skeleton (73, 1, D) a box of beasts (73, 16, D) a +2 mace of holy wrath (73, 17, D) an uncursed ring of resist corrosion (73, 26, D) a +4 mace of crushing (73, 27, D) an uncursed amulet of magic regeneration (73, 36, D) a +2 scale mail of cold resistance (73, 37, D) the ring "Sel Rei" {rElec Str+2} [ring of strength] It affects your strength (+2). It insulates you from electricity. the ring of Oenomania {rC+ Dex-4 Slay+2 SInv Stlth+} [ring of see invisible] It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you see invisible. It makes you more stealthy. (74, 2, D) a +0 dagger (75, 2, D) an orc corpse (skeletalised by now)