neutraEvil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 6, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the cursed +1 double sword of Lintel {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 scale mail of fire resistance (62, 0, D) a phial of floods (62, 1, D) a +2 antimagic war axe (62, 2, D) a +0 club 2 tomahawks a +0 scale mail an orc corpse (62, 3, D) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (62, 4, D) a tomahawk (62, 5, D) a tomahawk (62, 8, D) a +4 plate armour of magic resistance (62, 12, D) an arrow (63, 0, D) the +7 Singing Sword (63, 2, D) a +0 club a +0 leather armour an orc corpse (63, 8, D) an uncursed staff of death (63, 11, D) an arrow a +0 scimitar an elf corpse (65, 8, D) a +0 dagger a +0 shortbow 21 arrows a +0 leather armour (67, 1, D) a +0 trident (68, 1, D) a +0 trident (68, 2, D) a +0 flail of protection (68, 5, D) 2 throwing nets (69, 0, D) a +0 trident (70, 8, D) The Advanced Guide to Sorcery Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Lee's Rapid Deconstruction Earth 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dispel Undead Necromancy 5 e - Summon Forest Summoning/Translocation 5 f - Blade Hands Transmutation 5 (70, 9, D) the +1 pair of gloves "Cuack" {+Blink +Inv} It lets you turn invisible. It lets you blink. (70, 12, D) a +0 great mace (unseen) (70, 13, D) a +3 shortbow (unseen) (71, 8, D) a book of Conjurations (71, 11, D) a +0 great mace (still there?) a hornet corpse (still there?) (71, 12, D) an arrow (72, 8, D) an uncursed staff of poison (72, 9, D) a +1 falchion of flaming (72, 11, D) a +0 whip (unseen) (73, 1, D) a +0 mace (73, 2, D) the +6 broad axe of Trial by Ordeal {chop, rC+ MR+ Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (74, 2, D) a +0 falchion a draconian skeleton (75, 1, D) a +2 ring mail of cold resistance