neutraEvil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 2, D) a chunk of flesh (17, 7, D) a +0 trident a +3 leather armour of poison resistance a merfolk corpse (17, 8, D) a javelin the cursed +0 glaive of Scorn {chop, rElec Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. a +0 robe (17, 9, D) a +0 spear 14 poisoned javelins a +0 leather armour (17, 10, D) a +0 trident the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +2 rapier of venom a +0 robe a merfolk corpse (17, 13, D) a chunk of flesh (18, 7, D) a cursed +0 trident (18, 8, D) a +0 trident a throwing net a merfolk corpse (18, 9, D) the +4 great sword "Usoryufi" {elec, rPois Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It protects you from poison. It makes you more stealthy. a +1 spear of piercing a +0 leather armour (18, 10, D) a poisoned javelin a +0 longbow a +0 quarterstaff 15 arrows a +0 trident a wind drake corpse (19, 1, D) the amulet of the Five Lies {Inacc rC- Int+6 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+6). It makes you vulnerable to cold. It makes you more stealthy. (19, 7, D) a +3 spear of piercing 19 javelins a +0 leather armour a merfolk corpse (19, 8, D) a +1 antimagic demon whip a +0 rapier of speed a +0 robe a merfolk corpse (19, 9, D) a +0 spear 13 javelins of returning a +0 leather armour a +0 trident a +0 robe a javelin of penetration a merfolk corpse (19, 11, D) an arrow (19, 13, D) a chunk of flesh (20, 1, D) a +0 whip of flaming (20, 4, D) a chunk of flesh (20, 6, D) a large rock (20, 8, D) a throwing net (21, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (21, 1, D) a cursed ring of flight (21, 13, D) a poisoned javelin 2 arrows (22, 0, D) a +0 trident (23, 0, D) a +0 spear (23, 1, D) the +14 plate armour of the Monkey's Uncle {*Corrode rPois rF+++ Int+5} It affects your intelligence (+5). It renders you almost immune to fire. It protects you from poison. It may corrode you when you take damage. (23, 16, D) a +0 dagger (23, 18, D) an uncursed staff of wizardry (24, 0, D) a +0 trident (24, 1, D) the +7 plate armour of Buwaopni {*Corrode MP+9 Int-2 Dex+9} It affects your intelligence (-2). It affects your dexterity (+9). It affects your magic capacity (+9). It may corrode you when you take damage. (24, 18, D) a +1 leather armour of cold resistance (25, 6, D) 3 large rocks (25, 16, D) a +0 rapier (25, 17, D) a +1 vampiric glaive (25, 18, D) a +0 buckler of protection (26, 16, D) a +0 buckler of poison resistance (26, 17, D) a Grand Grimoire (27, 0, D) an uncursed staff of summoning (27, 1, D) a lamp of fire (27, 16, D) the Catalogue of Stones Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (27, 17, D) a +2 war axe of freezing (28, 0, D) an uncursed staff of poison (28, 16, D) a +0 short sword (28, 17, D) a +0 dagger (29, 0, D) an uncursed staff of cold (29, 1, D) a box of beasts (29, 16, D) an uncursed staff of fire (29, 17, D) a phial of floods (30, 23, D) an arrow (31, 24, D) 2 arrows (33, 10, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (33, 23, D) a +0 trident a cursed -2 ring of evasion (34, 10, D) a +3 scimitar of flaming a +2 great sword of flaming (34, 11, D) a +1 great sword of flaming a hell hound corpse (skeletalised by now) (34, 23, D) a +0 long sword of draining a +2 scimitar of freezing a cursed staff of conjuration (34, 25, D) a +2 hand axe of freezing a +0 short sword the +5 mace of Compulsion {venom, *Noise rElec rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It insulates you from electricity. It may make noises in combat. (34, 28, D) a +3 scale mail of magic resistance (34, 36, D) a hell hound corpse (35, 14, D) a phial of floods (35, 15, D) a +2 long sword of flaming (35, 24, D) a +2 scythe of venom (35, 28, D) a +3 plate armour of poison resistance (35, 29, D) a book of the Sky (35, 35, D) a +0 great mace a +0 chain mail a cursed +0 long sword a +0 robe (35, 37, D) a cursed +0 war axe a +0 robe (36, 0, D) an uncursed staff of wizardry (36, 1, D) an uncursed staff of energy (36, 14, D) a +0 whip of venom (36, 28, D) an uncursed amulet of the gourmand (36, 29, D) a +1 halberd of venom (36, 35, D) a +0 trident (37, 0, D) an uncursed staff of air (37, 1, D) a +2 leather armour of cold resistance (37, 28, D) the +3 great mace "Loejubre" {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (38, 0, D) a cursed staff of power (38, 1, D) a +1 scale mail of magic resistance (38, 14, D) a book of Changes (38, 15, D) a +1 battleaxe of chopping (38, 28, D) an uncursed staff of death (38, 29, D) an uncursed staff of power (39, 0, D) an uncursed staff of poison (39, 14, D) a manual of Crossbows (39, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (39, 28, D) a cursed staff of poison (39, 29, D) an uncursed staff of fire (40, 0, D) a +4 war axe of electrocution (40, 1, D) a crystal ball of energy (40, 14, D) an uncursed staff of conjuration (40, 28, D) an uncursed staff of air (40, 29, D) a book of Debilitation (41, 0, D) the +0 falchion of the Snake Pit {vamp, *Noise MP+9 Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your magic capacity (+9). It may make noises in combat. (41, 15, D) a +1 dagger of venom (41, 28, D) a book of Unlife (41, 29, D) the Handbook of Transformation and Curses Spells Type Level a - Slow Hexes 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Cause Fear Hexes 4 (42, 0, D) the +1 hunting sling "Refuukhe" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (42, 1, D) a +2 short sword of speed (42, 14, D) a +1 morningstar of protection (42, 28, D) a +0 pair of boots of flying (42, 29, D) a lightning rod (4/4) (43, 15, D) a +6 flail of protection (43, 28, D) a +1 great sword of electrocution (43, 29, D) an uncursed staff of summoning (44, 28, D) a crystal ball of energy (49, 0, D) a +2 leather armour of fire resistance (49, 1, D) a book of Spatial Translocations (49, 24, D) a +4 battleaxe of electrocution (49, 36, D) a +0 dagger (49, 37, D) an uncursed staff of wizardry (50, 0, D) a +6 hand axe of venom (50, 1, D) a +0 halberd (50, 12, D) a +2 glaive of venom (50, 13, D) a +2 great mace of draining (50, 24, D) the cursed ring of Daffodils {+Fly Str-3 Int-3 Dex+4} [ring of strength] It affects your strength (-3). It affects your intelligence (-3). It affects your dexterity (+4). It lets you fly. It has a curse placed upon it. (50, 25, D) an uncursed staff of cold (50, 36, D) a phial of floods (50, 37, D) a cursed amulet of inaccuracy (50, 39, D) a +0 halberd of venom a +0 robe (50, 40, D) a +4 spear a +0 robe (51, 0, D) a +2 falchion of draining (51, 1, D) a +0 trident of protection (51, 12, D) a +1 halberd of distortion (51, 13, D) an uncursed staff of fire (51, 24, D) the +11 spear "Beastslayer" {holy, rElec rPois MR++ Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 25, D) a +2 chain mail of positive energy (51, 37, D) an uncursed ring of protection from magic (51, 39, D) a +0 battleaxe a +0 robe (52, 0, D) a +3 amulet of reflection the amulet of Gytetot {Harm *Drain +Inv Str+3 Slay-4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you turn invisible. It causes draining when unequipped. the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +2 robe of fire resistance (52, 1, D) a Necronomicon (52, 12, D) a +3 blowgun (52, 13, D) a +2 shortbow of freezing (52, 24, D) an uncursed staff of fire (52, 37, D) a +2 robe of fire resistance (52, 39, D) an uncursed staff of wizardry a +0 robe (52, 40, D) a +1 broad axe of pain a cursed +0 chain mail (53, 0, D) Asoxoomy's Catalogue of Freezing Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Throw Icicle Conjuration/Ice 4 a Fen Folio a book of Beasts a book of Clouds a book of Misfortune the Tome of Supportive Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Aura of Abjuration Summoning 5 a Young Poisoner's Handbook the Guide on Augmentations and Beguiling Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (53, 1, D) a book of Maledictions (53, 12, D) the +2 ring mail of Calculation {-Tele *Contam +Inv Int+5} It affects your intelligence (+5). It lets you turn invisible. It prevents most forms of teleportation. It causes magical contamination when unequipped. (53, 13, D) the +4 flail "Xeonules" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (53, 24, D) a +1 mace of protection (53, 37, D) a lamp of fire (53, 39, D) a +2 spear a +0 robe (53, 40, D) a +0 trident (54, 0, D) a Grand Grimoire (54, 1, D) a +0 trident (54, 4, D) a +0 halberd a +1 plate armour of fire resistance an orc corpse (skeletalised by now) (54, 5, D) the +7 spear of the Sky {distort, *Corrode +Rage rN++ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It greatly protects you from negative energy. It lets you go berserk. It may corrode you when you take damage. an orc corpse (skeletalised by now) (54, 12, D) a +2 battleaxe of electrocution (54, 13, D) a lamp of fire (54, 24, D) an uncursed ring of stealth (54, 25, D) a lamp of fire (54, 36, D) a +0 dagger (55, 1, D) a +0 dagger (55, 3, D) a +0 glaive a +0 chain mail (55, 4, D) a +0 glaive a +0 ring mail (55, 5, D) a +2 hand axe of electrocution a +0 chain mail a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (55, 13, D) a +1 buckler of cold resistance (56, 5, D) a +0 giant club a +2 scimitar of venom a +0 chain mail an orc corpse (skeletalised by now) (56, 6, D) a +1 great sword of holy wrath a +0 plate armour (57, 5, D) a +0 antimagic battleaxe a +0 robe a +2 halberd of chopping a +0 chain mail an orc corpse (skeletalised by now) (57, 6, D) a warg corpse (skeletalised by now) (59, 36, D) an uncursed staff of cold (59, 37, D) an uncursed staff of fire (60, 37, D) a potion of flight (61, 0, D) a box of beasts (61, 16, D) a box of beasts (61, 26, D) a +1 hunting sling of freezing (61, 37, D) a +6 plate armour of ponderousness (62, 1, D) an uncursed staff of energy (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 leather armour a +0 flail a +0 ring mail of poison resistance (62, 8, D) Sif Muna's Incunabulum of the Igneous Compass Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Controlled Blink Translocation 8 (62, 16, D) a +2 hand axe of venom (62, 17, D) the ring "Giniafamn" {rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. (62, 22, D) a +0 shortbow a +0 shortbow 39 arrows (62, 26, D) a +4 hunting sling of velocity (62, 27, D) an uncursed staff of energy (63, 0, D) the +10 chain mail "Ralicae" {rN+ Str-4 Dex+8} It affects your strength (-4). It affects your dexterity (+8). It protects you from negative energy. (63, 2, D) a +0 dagger (unseen) (63, 8, D) a crystal ball of energy (63, 16, D) a +3 vampiric lajatang (63, 17, D) an uncursed ring of fire (63, 21, D) a large rock (63, 23, D) a large rock a tomahawk 7 arrows (63, 27, D) an uncursed staff of air (63, 36, D) a manual of Crossbows (63, 37, D) an uncursed staff of conjuration (64, 16, D) an uncursed staff of air (64, 17, D) an uncursed ring of protection from cold (64, 21, D) a +0 trident 7 tomahawks (64, 23, D) a +0 shortbow 18 arrows (64, 26, D) a cursed -2 ring of evasion (64, 27, D) a +0 plate armour of positive energy (64, 44, D) a +3 great sword a +0 robe (67, 0, D) a +3 scale mail of cold resistance (68, 1, D) a +0 dagger a +2 robe of magic resistance (68, 2, D) a +0 scythe a +0 robe (68, 12, D) the +11 quarterstaff of Experimentation {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (68, 13, D) a +3 mace of draining (69, 2, D) a +0 trident a +0 robe (69, 36, D) a crystal ball of energy (70, 8, D) an uncursed staff of air (70, 9, D) a +0 trident (70, 13, D) a +0 mace a +4 broad axe of freezing (70, 36, D) a lightning rod (4/4) (70, 37, D) the +3 halberd "Vaxzagen" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (71, 8, D) a +0 hand axe (71, 13, D) the cursed +1 hand axe of Severance {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (71, 17, D) a +0 short sword of draining (71, 26, D) a +0 flail (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 flail of protection (71, 36, D) a +0 hand crossbow of freezing (71, 37, D) a scroll of brand weapon (71, 41, D) a +0 mace (72, 8, D) a +0 hand axe (72, 9, D) a +0 hand axe (72, 16, D) a +2 mace of protection (72, 17, D) a +4 plate armour of positive energy (72, 26, D) the +6 broad axe "Reatycrue" {chop, *Slow Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may slow you when you take damage. (72, 28, D) a +0 flail (72, 29, D) a +0 dagger a +0 robe (72, 36, D) the ring "Atokahy" {Ice Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (72, 37, D) a lightning rod (4/4) (73, 1, D) the +6 war axe of Daegidao {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (73, 16, D) a +2 leather armour of fire resistance (73, 17, D) a +0 pair of boots of stealth (73, 26, D) a lightning rod (4/4) (73, 27, D) an uncursed ring of stealth (73, 29, D) a +0 falchion 3 tomahawks (73, 30, D) a cursed -1 dagger 5 tomahawks of dispersal (73, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (73, 37, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments.