neutraEvil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (45, 8, D) a pearl dragon corpse (45, 9, D) an arrow a +3 whip of holy wrath a +0 robe (49, 12, D) a book of Party Tricks (49, 24, D) an uncursed staff of earth (49, 36, D) an uncursed staff of power (50, 0, D) an uncursed ring of magical power (50, 25, D) a +1 long sword of holy wrath (50, 36, D) a +3 quarterstaff of holy wrath (50, 37, D) a +0 plate armour of cold resistance (51, 0, D) a +2 robe of fire resistance (51, 1, D) a book of the Tempests (51, 12, D) a +6 halberd of freezing (51, 13, D) an uncursed staff of wizardry (51, 24, D) a +3 ring of protection (51, 25, D) a +3 leather armour of fire resistance (51, 36, D) an uncursed staff of fire (51, 37, D) an uncursed ring of positive energy (52, 0, D) a +2 vampiric trident (52, 8, D) a +3 war axe a +0 chain mail a cursed +0 robe an uncursed amulet of magic regeneration (52, 12, D) an uncursed staff of power (52, 13, D) a lamp of fire (52, 24, D) a cursed ring of loudness (52, 25, D) the ring "Xaemmo" {MP+9 EV+2} [ring of evasion] It affects your evasion (+2). It affects your magic capacity (+9). (52, 36, D) an uncursed staff of fire (52, 37, D) a +2 vampiric rapier (53, 1, D) a lightning rod (4/4) (53, 7, D) a +2 trident of freezing a +2 robe of magic resistance (53, 8, D) a +0 battleaxe a +0 plate armour (53, 9, D) a +1 falchion of draining a +0 robe (53, 13, D) a crystal ball of energy (53, 17, D) a cursed staff of air (53, 24, D) an uncursed staff of fire (53, 25, D) a +2 ring mail of positive energy (53, 36, D) a +6 rapier of draining (53, 37, D) the cursed +1 dagger of the Lame Duck {distort, rC+ Str+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (54, 7, D) a cursed +0 trident the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a +0 robe an uncursed amulet of regeneration (54, 9, D) a +4 falchion a +0 robe (54, 12, D) the +9 broad axe "Uciomuil" {chop, +Inv rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It lets you turn invisible. (54, 13, D) a book of Alchemy (54, 24, D) a lightning rod (4/4) (54, 25, D) the +1 war axe of Destiny {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (54, 27, D) a +0 demon trident (54, 36, D) the Handbook of Evil Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Pain Necromancy 1 c - Static Discharge Conjuration/Air 3 d - Control Undead Necromancy 4 e - Conjure Ball Lightning Conjuration/Air 6 (55, 1, D) a +1 cloak of invisibility (55, 12, D) a +0 scimitar of freezing (55, 13, D) a cursed staff of cold (55, 17, D) a +1 scythe of protection (55, 24, D) a +2 rapier of speed (56, 20, D) a +2 great sword (unseen) (56, 29, D) a +0 scimitar (57, 29, D) a hell hound corpse (skeletalised by now) (59, 36, D) an uncursed ring of protection from fire (59, 37, D) a +2 falchion of holy wrath (60, 36, D) an uncursed ring of magical power (60, 37, D) an uncursed staff of wizardry (60, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (61, 4, D) a +1 mace of venom (unseen) (61, 10, D) a +0 hand axe (61, 16, D) a +0 leather armour of cold resistance (61, 26, D) a book of Enchantments (61, 36, D) a +3 hand axe of holy wrath (61, 40, D) a ghoul corpse (skeletalised by now) (62, 0, D) Sif Muna's Reference Book on Stones and Enchantment Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (62, 1, D) a +1 hand crossbow of flaming (62, 8, D) a +0 hand axe (62, 10, D) a +0 hand axe (62, 16, D) an uncursed ring of positive energy (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +3 scale mail of poison resistance (62, 27, D) the +5 ring mail "Fare" {rF+ Int+8 Dex+3 Stlth-} It affects your intelligence (+8). It affects your dexterity (+3). It protects you from fire. It makes you less stealthy. (62, 36, D) an uncursed amulet of faith (63, 8, D) the Reference Book on Aid and Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 d - Statue Form Transmutation/Earth 6 (63, 10, D) a +0 long sword (63, 11, D) a +1 war axe of flaming (63, 16, D) a +1 spear of flaming (63, 17, D) a +2 centaur barding of cold resistance (63, 26, D) a +6 ring of strength (63, 27, D) a book of Battle (63, 36, D) a +0 trident of venom (63, 37, D) the +6 scimitar of the Lonely Wishes {flame, rF+ rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from cold. (64, 17, D) a +2 halberd of venom (64, 27, D) an uncursed staff of earth (64, 31, D) a necrophage corpse (skeletalised by now) (65, 26, D) a cursed staff of cold (67, 0, D) a box of beasts (68, 0, D) a book of Ice (69, 0, D) a book of Enchantments (69, 36, D) an uncursed ring of magical power (70, 8, D) the +3 hand axe of Moic {freeze, rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. (70, 9, D) a +3 war axe of electrocution (70, 29, D) the +2 halberd of Autumn {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (70, 37, D) an uncursed staff of air (70, 42, D) a basilisk corpse (skeletalised by now) (71, 8, D) a lightning rod (4/4) (71, 16, D) a +3 ring mail of fire resistance (71, 26, D) the Volume of the Oath and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 (71, 29, D) a cursed -2 trident (71, 36, D) an uncursed staff of energy (71, 37, D) an uncursed staff of wizardry (71, 42, D) a komodo dragon corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) a +2 ring mail of cold resistance (72, 9, D) a +0 buckler of positive energy (72, 16, D) a +0 vampiric scimitar (72, 17, D) a +4 ring of intelligence (72, 26, D) a +2 halberd of venom (72, 29, D) a +0 trident (unseen) (72, 32, D) a throwing net an arrow (72, 33, D) an arrow (72, 36, D) a +4 mace of protection (73, 1, D) a crystal ball of energy (73, 16, D) a book of Spatial Translocations (73, 26, D) a +0 trident (73, 27, D) an uncursed staff of energy (73, 29, D) 5 large rocks (unseen) (73, 30, D) a +0 shortbow (unseen) (73, 37, D) a +1 plate armour of cold resistance (75, 1, D) an uncursed staff of summoning