neutraEvil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the +4 plate armour of the Carpenter {rElec rN+} It insulates you from electricity. It protects you from negative energy. (20, 0, D) the +2 hand axe "Huejik" {flame, rF+ Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (21, 0, D) a manual of Stealth (21, 1, D) an uncursed staff of power (22, 0, D) Gaduchat's Guide on Shifting Snow Spells Type Level a - Ice Form Ice/Transmutation 4 b - Freezing Cloud Conjuration/Ice/Air 6 c - Hydra Form Transmutation 6 (22, 1, D) an uncursed staff of poison (23, 1, D) the Almanac of the Virous Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (23, 17, D) a +0 rapier (23, 18, D) a +2 plate armour of fire resistance (24, 0, D) a +0 mace (24, 1, D) a +2 scale mail of cold resistance (24, 17, D) a +0 hunting sling of flaming (24, 18, D) a manual of Unarmed Combat (25, 0, D) an uncursed staff of cold (25, 1, D) a book of Air (25, 16, D) a +1 trident of protection (25, 18, D) a +0 pair of gloves of dexterity (26, 16, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (26, 17, D) a cursed staff of fire (27, 0, D) an uncursed ring of protection from fire (27, 1, D) a book of Air (27, 7, D) the +8 dagger "Earthworm" {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. a +3 longbow of flaming a +0 centaur barding (27, 16, D) a Young Poisoner's Handbook (27, 17, D) a +2 falchion of draining (27, 20, D) a +0 rapier of electrocution (unseen) (27, 21, D) a +0 spear (unseen) (28, 0, D) an uncursed ring of ice (28, 1, D) a +2 ring mail of positive energy (28, 17, D) a book of Battle (28, 21, D) a manticore corpse (29, 0, D) a +5 hand axe of flaming (29, 1, D) a +1 shortbow of freezing (29, 4, D) a +4 flail of draining a +0 leather armour (29, 5, D) a +0 short sword (unseen) (29, 17, D) a +2 battleaxe of draining (29, 22, D) a +0 rapier (unseen) (29, 24, D) a water nymph corpse (30, 5, D) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe the human corpse of Terence the human corpse of Jessica (30, 6, D) the +6 broad axe of Recklessness {holy, +Fly rF+ MR+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. 5 throwing nets a +0 ring mail a +3 quarterstaff of chaos a +1 cloak a wand of flame (29/48) the human corpse of Harold the gnoll corpse of Crazy Yiuf (30, 7, D) a +0 broad axe of freezing a +0 chain mail 2 curare-tipped needles a +1 troll leather armour {Snorg} a +3 dagger of pain a +2 leather armour of fire resistance the troll corpse of Snorg the goblin corpse of Ijyb (30, 8, D) a +1 dagger of distortion a +0 blowgun a +1 quarterstaff of protection a +2 hunting sling of freezing 32 sling bullets a +0 leather armour the kobold corpse of Sonja (30, 21, D) 3 javelins (30, 22, D) a +0 rapier (unseen) (31, 5, D) an uncursed ring of ice a cursed +0 shield of reflection the human corpse of Prince Ribbit (31, 6, D) a +2 scimitar of flaming a +0 robe 2 arrows 2 potions of lignification a sling bullet the human corpse of Erica (31, 7, D) 6 curare-tipped needles 11 arrows (31, 22, D) 2 javelins (31, 23, D) 2 javelins (31, 28, D) 2 javelins (34, 28, D) a +3 ring mail of cold resistance (35, 0, D) a +0 dagger (35, 15, D) a +4 blowgun (35, 28, D) an uncursed amulet of guardian spirit (35, 29, D) a +2 spear of piercing (36, 0, D) a +0 dagger of venom (36, 15, D) a +0 quarterstaff of speed (36, 28, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (36, 34, D) an uncursed staff of summoning (37, 0, D) a +1 trident of freezing (37, 1, D) a lightning rod (4/4) (37, 14, D) a box of beasts (37, 15, D) a +4 scale mail of fire resistance (37, 28, D) Wyeffish's Guide on Harmful Changing Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Beastly Appendage Transmutation 1 d - Searing Ray Conjuration 2 e - Conjure Flame Conjuration/Fire 3 f - Blade Hands Transmutation 5 g - Bolt of Fire Conjuration/Fire 6 (37, 29, D) a crystal ball of energy (38, 1, D) the +6 scythe of the First Seas {flame, +Inv Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you turn invisible. (38, 14, D) an uncursed staff of cold (38, 15, D) a lamp of fire (38, 28, D) the ring of Vajocru {rPois rC+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from cold. It protects you from poison. (38, 29, D) a lightning rod (4/4) (39, 0, D) a +3 leather armour of fire resistance (39, 1, D) the +11 spear of Xom's Condemnation {flame, rElec Str+2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. (39, 14, D) the ring "Keof" {rPois Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It protects you from poison. It lets you see invisible. (39, 15, D) a scroll of brand weapon (39, 28, D) a Young Poisoner's Handbook (39, 29, D) an uncursed staff of conjuration (40, 28, D) a +2 arbalest of flaming (40, 29, D) a +2 triple sword of protection (41, 1, D) an uncursed staff of death (41, 14, D) a +1 hand crossbow of freezing (41, 28, D) a +1 dagger of pain (42, 1, D) the +7 plate armour "Vubaem" {rF+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. (42, 5, D) a +0 halberd of chopping a +0 robe a +2 falchion a +2 fustibalus of flaming a +0 robe (42, 14, D) an uncursed staff of earth (42, 28, D) an uncursed staff of poison (42, 29, D) a +0 shield of protection (42, 35, D) (unseen) (43, 5, D) a +2 mace a +0 robe a +5 halberd of freezing a +0 robe (43, 14, D) an uncursed staff of death (43, 15, D) a +2 plate armour of fire resistance (43, 28, D) a +2 chain mail of positive energy (43, 29, D) a +0 cloak of poison resistance (44, 5, D) a potion of blood (44, 6, D) the +4 flail of Generosity {elec, Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). (44, 9, D) a +0 dire flail a +0 plate armour (44, 19, D) a +2 leather armour of cold resistance (unseen) (44, 20, D) (unseen) (49, 0, D) a +1 dagger of speed (49, 12, D) a book of Geomancy (49, 24, D) a +1 hunting sling of flaming (49, 36, D) an uncursed staff of fire (49, 37, D) a +3 longbow of flaming (50, 0, D) a +1 dagger of draining (50, 1, D) a crystal ball of energy (50, 12, D) a +2 executioner's axe of draining (50, 13, D) an uncursed amulet of regeneration (50, 24, D) a +3 whip of electrocution (50, 25, D) a scroll of brand weapon (50, 36, D) an uncursed staff of death (50, 37, D) a +0 short sword (51, 0, D) an uncursed staff of poison (51, 1, D) a +0 vampiric battleaxe (51, 12, D) an uncursed staff of earth (51, 24, D) an uncursed ring of stealth (51, 25, D) a book of Unlife (51, 36, D) a +1 flail of protection (52, 0, D) a book of Transfigurations (52, 12, D) a cursed amulet of inaccuracy (52, 13, D) a +0 flail of holy wrath (52, 24, D) a +0 dagger of protection (52, 36, D) a +2 hunting sling of freezing (52, 37, D) the cursed ring of Fameor {EV-3 Str+5 Int+2} [ring of evasion] It affects your evasion (-3). It affects your strength (+5). It affects your intelligence (+2). It has a curse placed upon it. a +3 ring of protection a +6 ring of strength (53, 0, D) an uncursed staff of summoning (53, 12, D) an uncursed amulet of guardian spirit (53, 13, D) an uncursed amulet of harm (53, 24, D) a +2 robe of fire resistance (53, 25, D) the ring "Ugen" {rElec rPois rC- Int+4 Dex+3} [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (53, 36, D) a book of Minor Magic (54, 0, D) a lamp of fire (54, 1, D) a +0 dagger of protection (54, 12, D) an uncursed staff of earth (54, 13, D) a manual of Stealth (54, 24, D) an uncursed ring of magical power (54, 25, D) a +2 shortbow of freezing (54, 36, D) a +3 ring mail of fire resistance (54, 41, D) a +0 war axe (54, 42, D) a +0 trident (54, 44, D) a +0 short sword (55, 0, D) a book of Spatial Translocations (55, 1, D) a book of Alchemy (55, 12, D) a book of Dreams (55, 13, D) a crystal ball of energy (55, 17, D) (unseen) (55, 24, D) the +3 scythe of Precise Incision {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (55, 42, D) a +0 battleaxe a +0 long sword (55, 43, D) a +0 flail the +4 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 dire flail (59, 21, D) 7 arrows (59, 36, D) a +2 rapier of venom (59, 37, D) a +2 robe of positive energy (60, 20, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (60, 21, D) 2 arrows a +4 flail of draining (60, 22, D) an arrow (60, 36, D) a +1 leather armour of cold resistance (60, 40, D) a +0 trident of freezing a +0 leather armour (60, 41, D) 3 large rocks a +0 shortbow an uncursed staff of fire 16 arrows (61, 0, D) a +1 scimitar of protection (61, 8, D) an uncursed ring of poison resistance (61, 16, D) an uncursed staff of wizardry (61, 21, D) a +3 trident of freezing an arrow (61, 26, D) a +6 hand crossbow of freezing (61, 36, D) a manual of Bows (61, 37, D) a Young Poisoner's Handbook (61, 40, D) a +2 trident of freezing a cursed +0 leather armour (61, 43, D) a +6 spear of venom a +0 robe an arrow (61, 44, D) a tomahawk (62, 0, D) an uncursed staff of death (62, 8, D) a +1 fustibalus of freezing (62, 9, D) a +1 shield of poison resistance (62, 16, D) a +2 scale mail of poison resistance (62, 17, D) a +1 scale mail of cold resistance (62, 19, D) a +0 longbow a +4 short sword 5 arrows a +0 leather armour (62, 26, D) the ring "Wimoret" {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (62, 27, D) an uncursed staff of earth (62, 36, D) a +2 flail of draining (62, 37, D) a +2 leather armour of fire resistance (62, 40, D) a +4 demon trident of venom a +0 leather armour (63, 0, D) an uncursed ring of positive energy (63, 8, D) an uncursed staff of summoning (63, 16, D) a +2 plate armour of magic resistance (63, 19, D) a +0 scimitar a +0 chain mail (63, 21, D) 7 arrows (63, 26, D) the cursed +0 helmet "Zulig" {SInv} It lets you see invisible. It has a curse placed upon it. (63, 27, D) an uncursed staff of cold (63, 40, D) a +0 trident 6 tomahawks (64, 16, D) a +1 whip of pain (64, 21, D) a +0 long sword (64, 27, D) a book of Unlife (65, 26, D) a +3 ring of strength (67, 0, D) a +5 dagger of electrocution (68, 0, D) an uncursed staff of power (69, 0, D) a cursed staff of air (69, 36, D) the Papyrus of Doomed Execration Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Vampiric Draining Necromancy 3 d - Silence Hexes/Air 5 e - Discord Hexes 8 (70, 8, D) a book of Enchantments (70, 9, D) an uncursed staff of fire (70, 36, D) a +2 shield of protection (70, 37, D) a +2 trident of pain (71, 16, D) the +0 ring mail of Honour {rCorr MP-9 Dex+8 Stlth-} It affects your dexterity (+8). It affects your magic capacity (-9). It protects you from acid and corrosion. It makes you less stealthy. (71, 17, D) a +2 scale mail of magic resistance (71, 21, D) (unseen) (71, 26, D) a +0 plate armour of poison resistance (71, 27, D) the Guide on Enchantment Spells Type Level a - Cause Fear Hexes 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Silence Hexes/Air 5 (71, 36, D) a +1 dire flail of protection (71, 37, D) a book of Changes (72, 8, D) an uncursed staff of wizardry (72, 9, D) an uncursed ring of positive energy (72, 11, D) a +0 scimitar (unseen) (72, 16, D) an uncursed staff of earth (72, 17, D) a book of Burglary (72, 19, D) a +0 scimitar a +0 robe (72, 27, D) a +3 ring of intelligence (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of conjuration (73, 16, D) an uncursed staff of cold (73, 26, D) a book of the Tempests (73, 36, D) a +2 chain mail of magic resistance (73, 37, D) an uncursed staff of conjuration (75, 1, D) a +3 ring of protection