neutraEvil the Dungeon (0, 50, D) the +7 trident "Killer Bee's Peril" {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). (0, 52, D) the Tome of Confrontation and Talismans Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Orb of Destruction Conjuration 7 (1, 32, D) a +0 mace of holy wrath (1, 33, D) a +2 flail of protection (1, 34, D) an uncursed ring of protection from cold (1, 50, D) a +3 chain mail of poison resistance (1, 51, D) an uncursed staff of wizardry (1, 52, D) an uncursed staff of power (2, 14, D) the cursed +1 mace "Nuapruagh" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (2, 15, D) a book of Clouds (2, 16, D) an uncursed ring of stealth (2, 32, D) a +0 robe (2, 33, D) a +1 robe of fire resistance (2, 35, D) a +5 ring of intelligence a +4 ring of dexterity (2, 50, D) a +0 dagger (2, 52, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 morningstar of draining (3, 15, D) an uncursed staff of conjuration (3, 16, D) the cursed +0 quarterstaff of the Thing {elec, rF- MR+++ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 32, D) a book of Callings (3, 33, D) a +0 leather armour (3, 51, D) the Catalogue of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 (3, 52, D) a book of Dreams (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a cursed staff of fire (4, 15, D) a +2 scale mail of fire resistance (4, 16, D) an uncursed staff of energy (4, 32, D) a book of Cantrips (4, 34, D) a +0 leather armour (4, 50, D) a +0 dagger (4, 51, D) a lamp of fire (4, 52, D) an uncursed staff of cold (5, 6, D) a +0 scale mail a +0 shield a +0 flail (5, 14, D) a book of Maledictions (5, 15, D) the Tome of Stolen Souls and Weightlessness Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Tornado Air 9 (5, 16, D) a +1 scimitar of holy wrath (5, 32, D) a book of Death (5, 50, D) a +0 war axe (5, 51, D) a +1 mace of protection (5, 52, D) an uncursed staff of conjuration (6, 14, D) the +10 quick blade of the Abyss {pierce, Str+6 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+2). (6, 16, D) the +8 war axe of a labyrinth {chop, rF++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. (6, 50, D) the amulet "Ushuat" {Inacc rN+ Str-2 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-2). It protects you from negative energy. It lets you see invisible. (6, 51, D) a +0 dagger (6, 54, D) 5 bread rations (7, 14, D) a book of Party Tricks (7, 15, D) a +3 vampiric spear (7, 16, D) a +4 ring of intelligence (7, 32, D) an uncursed staff of conjuration (7, 33, D) a +0 spear (7, 35, D) a +2 pair of boots of stealth (7, 50, D) a +5 blowgun (7, 51, D) an uncursed staff of cold (7, 52, D) a crystal ball of energy (8, 14, D) the +4 ring mail "Xadifi" {Str+6} It affects your strength (+6). (8, 15, D) a potion of might (8, 16, D) a manual of Throwing (8, 32, D) an uncursed staff of power (8, 33, D) a +1 helmet of see invisible (8, 34, D) a lamp of fire (8, 50, D) a crystal ball of energy (8, 51, D) a +4 dagger of venom (8, 52, D) +1 fire dragon scales (8, 59, D) a +0 giant club (unseen) (9, 14, D) a +1 shortbow of freezing (9, 15, D) an uncursed ring of poison resistance (9, 16, D) an uncursed staff of conjuration (9, 32, D) a +2 rapier of flaming (9, 50, D) a book of the Warp (9, 51, D) a +0 dagger (9, 52, D) a book of Conjurations (9, 60, D) a +0 battleaxe a +0 plate armour (9, 61, D) the +1 mace of Nuqo {pain, +Rage MR- Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you go berserk. a +2 robe of magic resistance a +0 mace a +0 chain mail (9, 62, D) a +0 giant club a +0 halberd a +2 fustibalus of flaming a +0 chain mail a +1 antimagic halberd a +3 scale mail of positive energy a +0 dagger a +0 robe a +0 mace a +0 plate armour (9, 63, D) a +0 giant club a +0 giant club a +2 battleaxe of chopping a +0 chain mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of poison (10, 15, D) an uncursed ring of see invisible (10, 16, D) a +3 ring of dexterity (10, 32, D) a +0 robe (10, 33, D) an uncursed staff of air (10, 34, D) a +0 chain mail of fire resistance (10, 50, D) a +1 arbalest of freezing (10, 51, D) a +0 chain mail (10, 52, D) a +4 chain mail of fire resistance (10, 61, D) a +3 rapier of speed a +0 robe a +0 short sword a +0 plate armour a +1 mace of protection a +0 robe a +3 war axe a +0 arbalest 27 bolts a +0 plate armour a +3 ring of intelligence the cursed +3 battleaxe "Deuxaq" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It has a curse placed upon it. a +0 robe a +3 broad axe a +0 chain mail a +0 large shield a +2 dire flail of crushing a +2 chain mail of poison resistance a +0 giant club (10, 63, D) 4 large rocks a +2 great sword of electrocution a +0 chain mail a +0 battleaxe a cursed +0 chain mail (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lamp of fire (11, 15, D) the amulet "Xean" {+Rage rElec Int+3} [amulet of rage] It affects your intelligence (+3). It insulates you from electricity. It lets you go berserk. (11, 16, D) a +2 hand crossbow of freezing (11, 32, D) a +0 rapier (11, 33, D) a book of Dreams (11, 34, D) a +2 blowgun (11, 50, D) the +6 chain mail of Isyad {rF+ rN+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from negative energy. (11, 51, D) a +1 cloak of magic resistance (11, 52, D) a book of Maledictions (11, 60, D) a +0 morningstar of protection a cursed +0 robe a +2 war axe a +0 chain mail a +0 great mace a +0 plate armour an uncursed staff of death a +0 robe (11, 62, D) 6 large rocks (11, 64, D) a +0 scimitar (unseen) (12, 14, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (12, 15, D) the Guide on Heat and Beguiling Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Cause Fear Hexes 4 f - Invisibility Hexes 6 (12, 16, D) the cursed ring of Rasex {*Contam rElec rC+ Str+4 Dex-5} [ring of dexterity] It affects your strength (+4). It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (12, 32, D) a +2 rapier of protection (12, 33, D) a +0 trident (12, 34, D) a +0 cloak of invisibility (12, 50, D) a book of Transfigurations (12, 51, D) a +0 dagger (12, 52, D) a +3 plate armour of fire resistance (12, 59, D) a large rock (12, 60, D) 2 large rocks (12, 61, D) a +0 scimitar a +0 plate armour 3 large rocks a +2 war axe a +0 robe a +0 great sword a +0 plate armour (13, 33, D) a +0 rapier (13, 34, D) an uncursed staff of energy (13, 38, D) a +0 trident the +0 robe of Circular Logic {rElec rPois rCorr Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (13, 39, D) a +0 spear a +0 spear a +1 shortbow of velocity 9 javelins of returning a +0 leather armour of poison resistance (13, 40, D) a +1 antimagic spear 15 javelins a +2 plate armour of magic resistance a +6 trident of piercing a +0 robe a +3 battleaxe of venom (13, 41, D) a +0 spear a +2 trident of holy wrath a +1 plate armour of cold resistance a +0 spear of flaming 20 poisoned javelins a +4 ring mail of poison resistance an uncursed ring of resist corrosion the +7 mace "Hodiu" {elec, rC+ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from cold. a +0 robe a +4 spear 17 javelins a +0 leather armour (13, 50, D) an uncursed staff of earth (13, 60, D) 2 large rocks a +0 chain mail (13, 61, D) the +6 spear of Nidatsog {elec, rElec rPois rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. It protects you from poison. a +0 plate armour a +0 mace a cursed +0 robe the +6 spear "Misooshra" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). a +0 ring mail a cursed -2 battleaxe (13, 62, D) a +0 flail the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 battleaxe a +0 chain mail a scroll of brand weapon (14, 26, D) (unseen) (14, 38, D) a +0 longbow a +0 spear 24 arrows (14, 39, D) an arrow a +4 vampiric spear 2 exploding tomahawks (14, 40, D) a +1 rapier of draining a +0 robe a +5 ring of slaying a +0 trident of protection a +0 robe a +0 rapier of draining a +0 robe a +0 rapier a +0 robe (14, 42, D) the +9 staff of Wucad Mu {channel} a +0 robe a +2 rapier of speed the +4 steam dragon scales "Lod Loil" {Int+4} It affects your intelligence (+4). (14, 50, D) a +0 dagger (14, 51, D) a +0 dagger (14, 52, D) a +1 war axe of electrocution (15, 22, D) (unseen) (15, 39, D) a +3 trident of flaming a +0 robe a +0 shortbow a +1 long sword of freezing 16 arrows a +0 trident (15, 40, D) a +1 dagger of protection 16 javelins a +0 leather armour (15, 41, D) 3 arrows 8 javelins (17, 49, D) a +2 pair of gloves of strength (18, 48, D) a +2 robe (18, 50, D) an uncursed staff of power (19, 0, D) a +0 vampiric scimitar (19, 16, D) the ring "Louni" {rElec Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. (19, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (19, 32, D) a +0 hunting sling of flaming (19, 33, D) the +7 chain mail "Ylaps" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (19, 49, D) the ring "Misoafesm" {rC- Dex+10 Stlth-} [ring of loudness] It affects your dexterity (+10). It makes you vulnerable to cold. It makes you less stealthy. (19, 50, D) an uncursed ring of resist corrosion (20, 0, D) a +2 centaur barding of fire resistance (20, 1, D) a +0 war axe of pain (20, 32, D) the Almanac of Bewitchment and the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Ice Beast Ice/Summoning 4 f - Summon Hydra Summoning 7 (20, 48, D) the Guide on Ignition and Dislocation Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Ignition Fire 8 (20, 49, D) a crystal ball of energy (20, 50, D) a book of Power (21, 0, D) a book of Beasts (21, 1, D) an uncursed staff of power (21, 34, D) a +0 leather armour (21, 49, D) the Almanac of Glacial Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Ozocubu's Armour Charms/Ice 3 d - Sticky Flame Conjuration/Fire 4 e - Metabolic Englaciation Hexes/Ice 5 f - Iron Shot Conjuration/Earth 6 (21, 50, D) an uncursed staff of power (22, 1, D) a +3 short sword of protection (22, 16, D) a lightning rod (4/4) (22, 32, D) a fan of gales (22, 33, D) a book of Enchantments (22, 34, D) a crystal ball of energy (22, 48, D) the +2 chain mail of the Thirsty Songs {-Cast +Blink rC+ Str+7} It affects your strength (+7). It protects you from cold. It lets you blink. It prevents spellcasting. (22, 49, D) a crystal ball of energy (22, 50, D) the amulet of Moral Flaws {Reflect rElec SH+4 Stlth+} [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It affects your SH (+4). It makes you more stealthy. (23, 0, D) the ring "Hadiurghu" {rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. (23, 1, D) a fan of gales (23, 16, D) a +1 pair of gloves of dexterity (23, 17, D) a +4 spear of venom (23, 18, D) an uncursed staff of wizardry (23, 32, D) a +4 scimitar of holy wrath (23, 33, D) a +2 pair of boots of stealth (23, 34, D) an uncursed staff of summoning (23, 48, D) a book of Maledictions (23, 49, D) Sif Muna's Handbook of Igneous Poisoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Ignition Fire 8 (23, 50, D) a +0 short sword (24, 0, D) a cursed amulet of guardian spirit (24, 1, D) an uncursed staff of fire (24, 16, D) an uncursed staff of air (24, 17, D) the +5 scale mail of Matzog {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (24, 18, D) a lightning rod (4/4) (24, 20, D) an uncursed staff of death (still there?) the +3 falchion "Jaijyora" {drain, rElec rPois Dex-2 SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (24, 33, D) a phial of floods (24, 34, D) a +2 arbalest of freezing (24, 48, D) an uncursed ring of flight (24, 49, D) a book of Fire (24, 50, D) a manual of Shields (25, 1, D) a book of Clouds (25, 16, D) an uncursed staff of cold (25, 17, D) a book of Ice (25, 18, D) the +8 chain mail of Noughts and Crosses {rF+} It protects you from fire. (25, 37, D) 2 large rocks (still there?) a large rock (still there?) (25, 48, D) a +3 leather armour of cold resistance (25, 49, D) a lightning rod (4/4) (25, 50, D) a lightning rod (4/4) (26, 0, D) a +4 plate armour of magic resistance (26, 1, D) a +4 great mace of holy wrath (26, 16, D) a +2 falchion of venom (26, 17, D) a lightning rod (4/4) (26, 34, D) a +1 shortbow of velocity (26, 48, D) an uncursed ring of stealth (26, 49, D) a +2 dagger of speed (26, 50, D) an uncursed staff of power (26, 64, D) a +1 vampiric battleaxe (27, 0, D) an uncursed amulet of magic regeneration (27, 1, D) a +2 robe (27, 16, D) the +8 morningstar "Donirr" {crush, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (27, 17, D) an uncursed ring of flight (27, 32, D) the Handbook of the Compass and Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 d - Dispersal Translocation 6 (27, 33, D) a +1 shield of positive energy (27, 34, D) an uncursed ring of protection from fire (27, 48, D) the +3 mace "Hydrabane" {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. (27, 50, D) a phial of floods (27, 64, D) a +0 war axe of chopping the cursed +0 robe of the Eternal Void {rF+} It protects you from fire. It has a curse placed upon it. a scroll of brand weapon (27, 65, D) +0 shadow dragon scales +0 shadow dragon scales (28, 0, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (28, 1, D) an uncursed staff of energy (28, 16, D) a +2 battleaxe of freezing (28, 24, D) the amulet "Teqeh" {Gourm Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). 5 royal jellies 2 meat rations 2 scrolls of fear 4 scrolls of amnesia 2 potions of brilliance (28, 48, D) a +2 leather armour of fire resistance (28, 49, D) an uncursed ring of stealth (29, 0, D) a book of the Sky (29, 1, D) the +7 mace of Cuyhaot {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (29, 7, D) a +0 trident (29, 16, D) a +2 battleaxe of freezing (29, 17, D) an uncursed staff of energy (29, 32, D) a phial of floods (29, 34, D) a +0 shortbow an uncursed staff of energy 21 arrows a +2 spear of piercing 22 javelins a +0 leather armour (29, 35, D) a +0 arbalest a +0 whip of freezing 9 bolts a +0 longbow an uncursed staff of wizardry 16 arrows an uncursed amulet of regeneration (29, 36, D) a +0 shortbow 13 arrows (29, 37, D) a +5 spear of piercing 19 javelins a +2 plate armour of cold resistance a +0 shortbow the +1 falchion "Rofur" {antimagic, Str+2 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+2). 16 arrows (29, 48, D) Yzu Pomp's Disquisition on Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sticky Flame Conjuration/Fire 4 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (29, 49, D) a +0 shield of cold resistance (29, 50, D) a book of Geomancy (30, 5, D) a +0 scimitar a +0 robe (30, 34, D) a +0 shortbow 3 large rocks a +0 shortbow 24 arrows a +5 spear of venom 9 javelins of penetration a +0 leather armour a +0 arbalest 17 bolts (30, 35, D) a +0 spear 9 javelins a +0 leather armour a +0 arbalest 22 bolts a cursed +0 longbow a +0 leather armour a +0 longbow 65 arrows a +0 leather armour (30, 36, D) 2 javelins a +0 shortbow of freezing a +2 shortbow of velocity a +0 longbow 55 arrows a cursed +0 leather armour (30, 37, D) 4 large rocks a +0 spear of piercing 12 javelins a +0 leather armour a +4 dagger of venom a +0 shortbow 7 arrows (30, 38, D) a javelin (30, 39, D) a bolt a large rock a javelin 6 arrows (30, 40, D) a bolt a javelin 2 arrows (30, 41, D) a bolt 2 javelins 7 arrows (30, 48, D) a +2 ring mail of cold resistance (30, 49, D) a lamp of fire (30, 50, D) an uncursed staff of conjuration (31, 5, D) a +0 demon trident of electrocution (31, 7, D) a +4 mace a +0 robe (31, 34, D) a +0 arbalest 28 bolts a +0 longbow 16 arrows a +0 leather armour (31, 35, D) 3 bolts a javelin a javelin of penetration a +0 shortbow 23 arrows 4 large rocks (31, 36, D) a javelin a +0 shortbow a bolt 65 arrows (31, 37, D) a +1 scimitar of slicing a +0 arbalest 12 bolts 6 arrows (31, 38, D) a bolt 4 arrows (31, 39, D) an arrow (31, 41, D) a large rock (31, 48, D) an uncursed staff of air (31, 49, D) an uncursed staff of earth (32, 48, D) a +0 chain mail of fire resistance (32, 49, D) an uncursed ring of stealth (32, 50, D) an uncursed ring of wizardry (33, 49, D) +2 fire dragon scales (33, 50, D) a +0 pair of gloves of dexterity (34, 48, D) the +9 scythe of the Battered Lives {slice, rF+ rC- Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It protects you from fire. It makes you vulnerable to cold. (34, 49, D) a fan of gales (34, 50, D) an uncursed ring of flight (35, 0, D) a +2 vampiric battleaxe (35, 14, D) an uncursed staff of death (35, 15, D) a book of Battle (36, 0, D) +1 steam dragon scales (36, 14, D) a book of Unlife (36, 15, D) a manual of Slings (36, 28, D) an uncursed ring of wizardry (36, 29, D) the +6 scimitar of Ciazep {protect, Str+4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It makes you more stealthy. (37, 1, D) a +1 hand axe of flaming (37, 14, D) a +3 rapier of electrocution (37, 15, D) the +4 great mace of the Desert {crush, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (37, 28, D) a phial of floods (37, 29, D) an uncursed ring of protection from cold (38, 1, D) a lamp of fire (38, 14, D) a lamp of fire (38, 15, D) a +1 chain mail of cold resistance (38, 28, D) 4 scrolls of enchant weapon (38, 29, D) a +2 buckler of protection (39, 1, D) an uncursed staff of air (39, 14, D) a +5 blowgun (39, 29, D) an uncursed staff of power (39, 48, D) a lamp of fire (39, 49, D) a phial of floods (39, 50, D) a +2 long sword (40, 0, D) a +0 fustibalus of freezing (40, 1, D) an uncursed ring of flight (40, 14, D) a +2 dagger of draining (40, 15, D) the +0 robe of Voyh {+Blink rC- rCorr Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It lets you blink. It protects you from acid and corrosion. (40, 28, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (40, 29, D) an uncursed staff of poison (40, 48, D) an uncursed staff of earth (40, 50, D) a book of Minor Magic (41, 0, D) the +7 short sword "Hasur" {pierce, *Drain rPois rC++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. (41, 1, D) a +4 halberd of flaming (41, 14, D) a +3 leather armour of magic resistance (41, 15, D) the +9 whip of Conformity {drain, -Tele rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (41, 28, D) a +5 hand crossbow of flaming (41, 29, D) a +3 long sword of slicing (41, 48, D) a +0 dagger (41, 50, D) the Volume of the Glacier and Enhancements Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (42, 0, D) a +3 hand axe of chopping (42, 14, D) the +5 chain mail "Qanydiet" {rElec Str+2 Int-3 Dex+3} It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+3). It insulates you from electricity. (42, 28, D) an uncursed ring of fire (42, 29, D) a +5 giant club (42, 49, D) a +0 robe (42, 50, D) a +0 robe (43, 14, D) a cursed +4 amulet of reflection (43, 15, D) a +2 spear of venom (43, 28, D) an uncursed ring of protection from fire (43, 29, D) Qadim's Collected Works on Creative Evil Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Recall Summoning/Translocation 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Aura of Abjuration Summoning 5 (43, 48, D) a book of Flames (44, 28, D) a book of Enchantments (44, 49, D) a +0 dagger (44, 64, D) a cursed +4 trident a +2 ring mail of cold resistance a +1 spear of freezing a cursed +0 robe a cursed ring of loudness (44, 65, D) a +0 halberd of venom a +3 leather armour of magic resistance (44, 66, D) a +2 halberd of protection a +0 chain mail (45, 7, D) (unseen) (45, 49, D) the Guide on Dark Malediction Spells Type Level a - Pain Necromancy 1 b - Slow Hexes 2 c - Sublimation of Blood Necromancy 2 (45, 50, D) a +0 hand axe (45, 51, D) a lamp of fire (45, 64, D) a fan of gales a fan of gales a fan of gales a fan of gales a +0 halberd a +0 leather armour of fire resistance a +0 dagger a +0 robe a +6 long sword of holy wrath a +0 robe a +2 whip of venom a +0 morningstar a +2 robe of cold resistance a human corpse (skeletalised by now) a human corpse (skeletalised by now) (45, 65, D) a +2 scimitar of draining a cursed +0 robe an uncursed ring of resist corrosion a +4 hand axe a +0 robe a +1 battleaxe of chopping a +2 ring mail of fire resistance a +0 short sword a +0 dagger a +0 robe (45, 66, D) a +1 short sword of freezing a +0 plate armour a +0 battleaxe a +5 ring of intelligence a +2 broad axe a +0 robe a necrophage corpse (skeletalised by now) (46, 49, D) an uncursed staff of conjuration (46, 64, D) a +0 halberd a +0 chain mail a +1 war axe of freezing a +0 robe (46, 65, D) a +2 great sword a +0 plate armour a +3 ring of evasion (47, 48, D) the ring "Obrynk" {+Fly Int+5 Stlth+} [ring of flight] It affects your intelligence (+5). It lets you fly. It makes you more stealthy. (47, 49, D) an uncursed staff of power (47, 51, D) a +0 dagger (47, 64, D) a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 dagger a +0 robe a +0 battleaxe a +5 flail a +2 scale mail of fire resistance a human corpse (skeletalised by now) a human corpse (skeletalised by now) (47, 65, D) the +1 rapier of Midwinter {freeze, Int+3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+6). a +0 robe a +1 great sword a +0 chain mail a cursed ring of protection from fire a potion of blood a scroll of brand weapon a +3 short sword of freezing the +1 scale mail of Vanity {rF+} It protects you from fire. a +0 mace a +0 robe a human corpse (skeletalised by now) (47, 66, D) an uncursed staff of earth a +2 robe of positive energy a ghoul corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (48, 48, D) an uncursed staff of air (48, 49, D) the Disquisition on the Icy Volcanoes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 (48, 50, D) a book of Power (48, 51, D) a fan of gales (48, 66, D) an uncursed staff of death a +0 robe the +5 mace of Pitsuzeu {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). a +0 robe a cursed +1 spear a +2 ring mail of fire resistance a human corpse (skeletalised by now) (49, 0, D) a phial of floods (49, 1, D) a fan of gales (49, 24, D) a book of Maledictions (49, 36, D) a phial of floods (49, 48, D) a phial of floods (49, 49, D) a fan of gales (49, 50, D) a +2 pair of gloves of archery (50, 0, D) a +0 dagger (50, 1, D) a +2 scale mail of fire resistance (50, 12, D) a +3 scale mail of cold resistance (50, 13, D) a +0 rapier (50, 36, D) a +3 plate armour of magic resistance (50, 37, D) a +3 leather armour of poison resistance (50, 49, D) a +0 dagger (51, 0, D) a +0 long sword (51, 1, D) an uncursed staff of wizardry (51, 12, D) a book of Misfortune (51, 13, D) a +2 quarterstaff of draining (51, 36, D) a +2 chain mail of fire resistance (51, 50, D) an uncursed staff of summoning (52, 0, D) a +4 morningstar of protection (52, 13, D) a book of Transfigurations (52, 20, D) a +0 dagger the cursed +1 leather armour of Ucudaole {rN+} It protects you from negative energy. It has a curse placed upon it. (52, 24, D) a +4 plate armour of poison resistance (52, 25, D) a +3 halberd of venom (52, 36, D) a +1 mace of protection (52, 37, D) a +1 dire flail of protection (52, 50, D) a manual of Invocations (53, 0, D) a +2 pair of boots of stealth (53, 1, D) an uncursed amulet of magic regeneration (53, 5, D) a +0 scimitar a +0 plate armour (53, 6, D) a cursed -1 great sword a +0 arbalest 23 bolts a +0 chain mail a +0 flail a cursed +0 plate armour (53, 8, D) a cursed -3 dagger a +1 robe of fire resistance (53, 12, D) a +1 scythe of protection (53, 13, D) a +1 flail of protection (53, 17, D) a +0 halberd of freezing a +0 leather armour a +0 long sword (53, 18, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (53, 19, D) a +0 dagger (53, 24, D) an uncursed staff of wizardry (53, 32, D) (unseen) (53, 36, D) the +0 war axe "Qeferph" {flame, +Rage Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It lets you go berserk. It makes you more stealthy. (53, 48, D) a +0 robe (53, 50, D) the +12 chain mail of the Hart {Str+3} It affects your strength (+3). (54, 0, D) an uncursed staff of death (54, 1, D) a +0 war axe (54, 5, D) a +0 war axe (54, 6, D) the +1 rapier "Lorem Ipsum" {pierce, rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). a +0 plate armour a +2 lajatang of distortion a +2 plate armour of cold resistance (54, 12, D) the +2 pair of boots "Plog" {rF+ rC+} It protects you from fire. It protects you from cold. (54, 13, D) the cursed +1 robe "Niskink" {+Blink Str-4 Int+5 SInv} It affects your strength (-4). It affects your intelligence (+5). It lets you see invisible. It lets you blink. It has a curse placed upon it. (54, 17, D) a +3 glaive of flaming (54, 18, D) a +0 short sword of venom a +0 long sword a +6 scimitar of flaming (54, 24, D) a +2 hand crossbow of freezing (54, 25, D) an uncursed staff of death (54, 36, D) a +2 plate armour of cold resistance (54, 49, D) a +2 robe of cold resistance (54, 50, D) a +0 dagger (55, 5, D) a +1 scimitar of slicing a +2 robe of positive energy a +0 dagger a +0 robe a +0 whip a +0 ring mail (55, 12, D) a book of Power (55, 13, D) a lamp of fire (55, 19, D) an arrow (55, 24, D) a book of Party Tricks (56, 6, D) a +0 halberd a +0 plate armour (56, 18, D) a +0 short sword (57, 7, D) a +0 dagger a +0 robe (57, 20, D) a +0 dagger (unseen) (58, 47, D) a manual of Polearms (58, 49, D) an uncursed ring of protection from magic (59, 36, D) a +2 hunting sling of freezing (59, 47, D) the +0 leather armour of Sovereignty {+Inv Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. (59, 48, D) a +4 ring mail of fire resistance (59, 49, D) a phantom mirror (60, 36, D) a +1 demon whip of draining (60, 37, D) the cursed +3 hunting sling "Ujion" {freeze, *Slow rF++ rN+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from fire. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (60, 41, D) a +2 morningstar of protection (60, 47, D) a book of the Earth (60, 48, D) a +0 glaive (60, 49, D) the Catalogue of Supportive Displacement Spells Type Level a - Recall Summoning/Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Shadow Creatures Summoning 6 d - Malign Gateway Summoning/Translocation 7 (61, 0, D) a +2 triple crossbow of flaming (61, 16, D) an uncursed ring of positive energy (61, 37, D) the cursed +3 long sword of Superiority {pain, +Inv rC- rN+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (61, 48, D) an uncursed ring of see invisible (61, 49, D) the Compendium of Talismans and Battle Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Irradiate Conjuration/Transmutation 5 (62, 0, D) a book of Beasts (62, 8, D) an uncursed staff of air (62, 9, D) a book of Air (62, 16, D) a book of Flames (62, 17, D) the amulet "Owafox" {+Rage Int+8} [amulet of rage] It affects your intelligence (+8). It lets you go berserk. (62, 27, D) an uncursed staff of energy (62, 29, D) a +0 trident (62, 30, D) a cursed -3 trident (62, 31, D) a cursed -3 shortbow 12 arrows (62, 36, D) a lightning rod (4/4) (62, 37, D) an uncursed ring of magical power (62, 47, D) an uncursed staff of fire (62, 48, D) an uncursed ring of flight (62, 49, D) an uncursed staff of earth (63, 3, D) a +2 war axe of flaming (63, 8, D) the +8 flail "Quhu" {crush, +Rage MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you go berserk. (63, 19, D) a +0 spear (63, 26, D) a lamp of fire (63, 27, D) a +0 trident (63, 28, D) a +0 shortbow an uncursed staff of power 22 arrows (63, 29, D) a +2 great sword of holy wrath a throwing net (63, 30, D) 6 arrows (63, 31, D) a throwing net (63, 32, D) an arrow (63, 33, D) an arrow a throwing net (63, 36, D) a book of Transfigurations (63, 37, D) a +1 bardiche of freezing (63, 48, D) the ring of Sicw {rF+ rC- Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (64, 16, D) an uncursed staff of fire (64, 17, D) an uncursed staff of cold (64, 20, D) a +0 trident (64, 29, D) a +0 trident (64, 30, D) a +0 shortbow 23 arrows (64, 31, D) a +0 shortbow 13 arrows (64, 47, D) a +5 hand crossbow of flaming (64, 48, D) an uncursed staff of air (64, 49, D) an uncursed staff of poison (65, 26, D) a +3 ring of intelligence (65, 47, D) a cursed ring of loudness (65, 48, D) a +3 flail of crushing (65, 49, D) a +2 short sword of venom (65, 50, D) a +1 bardiche of venom (66, 49, D) the +11 quarterstaff of Cheese {freeze, *Contam rC+ MP+9 Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (66, 50, D) a +1 pair of boots of running (66, 51, D) a scroll of brand weapon (67, 0, D) an uncursed ring of protection from fire (67, 47, D) a fan of gales (67, 48, D) a book of Changes (67, 49, D) a +0 hunting sling of flaming (67, 50, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (68, 0, D) the Collected Works on Dusty Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Petrify Transmutation/Earth 4 d - Shatter Earth 9 (68, 2, D) a +0 dagger a +0 robe of resistance (68, 47, D) a book of Cantrips (69, 0, D) the +1 robe of Dramatic Exits {Dex+6} It affects your dexterity (+6). (69, 2, D) a +0 hand axe (unseen) (69, 36, D) the +11 hand crossbow of the Boar {speed, rN+ MP+9} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your magic capacity (+9). (69, 49, D) the +8 chain mail "Orayhil" {rN+} It protects you from negative energy. (69, 50, D) an uncursed staff of death (70, 8, D) a +1 ring mail of positive energy (70, 9, D) a +2 mace of crushing (70, 36, D) a +2 leather armour of positive energy (70, 37, D) a +2 falchion of holy wrath (70, 39, D) a +0 trident (unseen) (70, 47, D) a +3 hunting sling of freezing (70, 48, D) a +4 scythe of slicing (70, 49, D) a book of the Earth (71, 8, D) a +1 glaive of flaming (71, 16, D) the cursed +1 leather armour of Plasticity {rC+ rN++ Int-2 Slay+3} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (71, 17, D) the +10 falchion of Slime {freeze, +Blink rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you blink. (71, 26, D) an uncursed amulet of faith (71, 27, D) an uncursed ring of ice (71, 29, D) 2 large rocks a +0 shortbow 5 arrows (71, 36, D) the +8 falchion of Qazlal's Reproof {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (71, 37, D) a +0 chain mail of poison resistance (71, 39, D) a +0 flail (71, 47, D) a +2 antimagic rapier (71, 48, D) an uncursed ring of protection from magic (71, 49, D) a book of Geomancy (72, 8, D) a +2 antimagic double sword (72, 9, D) a +3 falchion of slicing (72, 16, D) a book of Annihilations (72, 17, D) a book of Fire (72, 19, D) a +0 long sword a +0 longbow of velocity a +0 robe a +0 short sword a +0 robe (72, 20, D) a +2 broad axe of holy wrath (72, 26, D) a +2 war axe of venom (72, 28, D) 4 large rocks (72, 30, D) a large rock an arrow (72, 31, D) 2 arrows (72, 32, D) 2 large rocks 2 arrows (72, 33, D) an arrow (72, 36, D) the +1 leather armour of the Hills {rF- Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. (72, 37, D) a Grand Grimoire (72, 38, D) a +0 halberd (unseen) (72, 47, D) a +4 ring of protection (72, 48, D) a +2 vampiric halberd (72, 49, D) the +8 dagger "Killer Bee's Peril" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (73, 1, D) an uncursed staff of poison (73, 17, D) a +0 glaive (73, 26, D) a +1 long sword of electrocution (73, 27, D) a book of Callings (73, 29, D) 5 large rocks a +0 shortbow 6 arrows (73, 30, D) 4 large rocks (unseen) (73, 36, D) a +2 pair of gloves of archery (73, 37, D) the +9 falchion "Emutuj" {drain, +Blink MR- Int+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (73, 47, D) a +3 quarterstaff of protection (73, 48, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (73, 49, D) a manual of Air Magic (74, 47, D) a +2 quarterstaff of protection (74, 48, D) a Grand Grimoire (74, 49, D) a +0 lajatang of protection (74, 57, D) a +2 bardiche of venom an uncursed amulet of guardian spirit (74, 58, D) a +1 vampiric short sword an uncursed ring of stealth (74, 59, D) a demonic crawler corpse (74, 60, D) a shapeshifter corpse (75, 47, D) a phial of floods (75, 49, D) a +3 trident of freezing (75, 57, D) a raiju corpse (75, 58, D) an uncursed staff of power a +5 arbalest of freezing (75, 59, D) a +5 eudemon blade of holy wrath the +0 plate armour of the Iron City of Dis {rF+} It protects you from fire. a +0 large shield (75, 60, D) a raiju corpse (76, 48, D) the ring of Adarih {+Inv rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from negative energy. It lets you turn invisible. (76, 57, D) a +2 hand axe of draining the +4 robe of the Assorted Spirits {-Tele rPois rF+++ Regen+} It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. an uncursed ring of wizardry a +1 whip