nht Level 1 of the Dungeon (0, 0, D:1) 14 stones (10, -1, D:1) 16 stones (20, -39, D:1) a +0 club (21, 14, D:1) a +0 club (27, -35, D:1) a +0 pair of gloves (27, -12, D:1) a +0 club (27, -11, D:1) a +0 dagger (46, -14, D:1) a +0 mace (54, -12, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (1, -2, D:2) a stone (2, -3, D:2) a stone (4, -9, D:2) 22 stones (4, 9, D:2) 21 sling bullets (5, -27, D:2) 15 stones (11, -24, D:2) a potion of degeneration (11, 13, D:2) a +0 club a cursed +0 robe (17, 17, D:2) a +0 pair of boots (20, 10, D:2) a +0 whip (22, 10, D:2) a +0 flail a +0 ring mail (22, 11, D:2) a +0 short sword (22, 17, D:2) a +0 pair of boots (27, -13, D:2) 15 stones (40, -7, D:2) a potion of degeneration (45, -2, D:2) a +0 robe (48, -6, D:2) 23 stones (49, -13, D:2) a +1 flail of venom (56, 0, D:2) 14 sling bullets (56, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 11, D:3) a +0 short sword (13, 5, D:3) a +0 club (23, -8, D:3) 15 arrows (31, 0, D:3) a +0 dagger (31, 12, D:3) a +0 short sword (34, 3, D:3) a +0 club (39, 28, D:3) 22 stones (40, 14, D:3) a +0 war axe (45, 9, D:3) a +0 club (46, -3, D:3) 17 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (12, -2, D:4) a cursed +0 dagger (23, -24, D:4) a +0 scale mail (24, -27, D:4) a +0 whip (25, -26, D:4) a +0 flail (33, -33, D:4) a +0 whip (34, -34, D:4) a +0 falchion a +0 leather armour (34, -33, D:4) a +0 dagger a +0 robe (40, -19, D:4) a +0 giant club (44, 0, D:4) a +0 helmet (49, -2, D:4) a +0 robe (58, -8, D:4) 17 stones (64, -4, D:4) 20 sling bullets Level 5 of the Dungeon (0, 0, D:5) 19 arrows (1, -20, D:5) an uncursed staff of conjuration (2, 7, D:5) a +0 lajatang (3, -23, D:5) 16 stones (5, 4, D:5) 20 bolts (11, 4, D:5) a +0 spear (12, 3, D:5) a +0 giant spiked club (16, -8, D:5) the cursed +0 leather armour of Generosity {rC+} It protects you from cold. If you switch to wearing this armour, your AC will increase by 1 (8 -> 9). It has a curse placed upon it. (16, -2, D:5) a +0 shortbow 11 arrows (19, 0, D:5) a +0 club a +0 leather armour (25, -13, D:5) a +0 robe (25, -3, D:5) a +0 giant club (28, -18, D:5) the +9 trident "Wiasits" {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (34, 9, D:5) a +0 short sword (43, 1, D:5) a +0 leather armour a +2 vorpal hand axe a +0 ring mail (43, 2, D:5) a +0 club a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (2, 23, D:6) a +0 ring mail (9, 19, D:6) 24 stones (10, 22, D:6) a +0 robe (13, 25, D:6) 24 arrows (16, 18, D:6) a +0 giant spiked club (18, 18, D:6) a +0 leather armour of poison resistance a +0 short sword of draining a +0 chain mail (18, 19, D:6) a +0 hand axe (19, 17, D:6) a +0 hand axe (20, 18, D:6) a +0 leather armour (20, 19, D:6) a +0 leather armour (34, 8, D:6) a +0 quarterstaff (44, 9, D:6) 22 stones (45, 23, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Giutt's Gadget Emporium a box of beasts (240 gold) a wand of random effects (12) (84 gold) a wand of iceblast (7) (132 gold) a crystal ball of energy (240 gold) a phantom mirror (360 gold) a wand of acid (9) (312 gold) a wand of scattershot (7) (396 gold) a wand of clouds (7) (396 gold) a lamp of fire (480 gold) a wand of disintegration (12) (192 gold) a wand of enslavement (9) (132 gold) (10, 7, D:7) an uncursed ring of stealth (11, -7, D:7) a cursed +0 shortbow 24 arrows (11, 6, D:7) 18 arrows a +0 shortbow (12, -7, D:7) an arrow (12, -6, D:7) an arrow (12, -5, D:7) an arrow (13, -10, D:7) a +0 dagger (21, 1, D:7) a +0 dagger (26, -5, D:7) a +0 giant club (26, 4, D:7) a +0 trident (27, -19, D:7) a +0 hand axe a +0 animal skin (27, -2, D:7) a +0 ring mail (27, 6, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a cursed +0 falchion a +0 robe a cursed +0 great sword a +0 robe (1, 0, D:8) the cursed +3 falchion "Qenoromp" {holy, +Fly rN+++ Int+2 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you fly. It has a curse placed upon it. (2, -4, D:8) a +4 war axe a +0 robe a cursed +4 hand axe a cursed -1 robe (2, -3, D:8) a cursed +3 hand axe a +0 robe (8, 27, D:8) 23 bolts (11, 16, D:8) 20 bolts (11, 21, D:8) a +0 ring mail (14, 47, D:8) 13 arrows (18, 43, D:8) a +0 giant spiked club (18, 49, D:8) 14 bolts (27, 7, D:8) a +0 leather armour (32, 33, D:8) a +0 ring mail a +0 falchion of electrocution (37, 30, D:8) a +0 giant club (44, 6, D:8) a +0 hand axe (45, 6, D:8) a +0 leather armour a +4 whip of electrocution (46, 6, D:8) a +0 chain mail a +0 flail a +0 flail a +0 plate armour Level 9 of the Dungeon (1, 0, D:9) a +2 vorpal flail (2, 0, D:9) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (3, 2, D:9) a +0 leather armour (14, 1, D:9) the +11 great mace of Eternal Harmony {protect, *Rage rF+++ Dex+2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It renders you almost immune to fire. It lets you see invisible. It may make you go berserk in combat. (16, 1, D:9) a +0 hand axe (23, -6, D:9) 23 arrows (29, -19, D:9) 15 stones (35, -39, D:9) 19 stones (36, 6, D:9) a +0 dagger a +0 robe (38, 5, D:9) a +0 hand axe a +0 hand axe a +0 leather armour (39, 5, D:9) a cursed -3 dagger a +0 robe of positive energy (42, -36, D:9) a +0 ring mail (42, -17, D:9) a +0 war axe (57, 5, D:9) 12 sling bullets Level 10 of the Dungeon (0, 1, D:10) a cursed -2 trident (4, 33, D:10) a +0 chain mail (11, 17, D:10) a +0 leather armour (12, 34, D:10) a scroll of noise (12, 52, D:10) 14 stones (18, 2, D:10) a +0 halberd (19, 1, D:10) a +3 halberd of flaming (19, 3, D:10) a +0 halberd (20, 2, D:10) a +0 spear (23, 16, D:10) 20 stones (33, 30, D:10) a cursed +4 flail of freezing a +0 robe a +4 hand axe a +0 robe (33, 36, D:10) a +0 long sword (34, 9, D:10) a +0 robe (34, 30, D:10) a cursed +0 great sword a +0 robe (35, 30, D:10) a +0 scimitar a +0 robe (35, 53, D:10) an arrow (36, 53, D:10) a +0 shortbow 12 arrows (41, 53, D:10) a +0 hand crossbow (42, 47, D:10) a +0 whip a +0 ring mail (43, 47, D:10) a +0 dagger a cursed +0 chain mail (44, 0, D:10) 21 stones (45, 10, D:10) a +0 robe (46, 34, D:10) a potion of degeneration (55, 6, D:10) 23 stones (56, 4, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (8, 18, D:11) a +0 chain mail (10, 11, D:11) 21 stones (14, 36, D:11) a +0 rapier (15, 7, D:11) a +0 flail a +0 chain mail (15, 8, D:11) a +0 club a +0 leather armour a +0 flail (25, 6, D:11) a +0 ring mail (25, 43, D:11) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (27, 43, D:11) a +0 mace (29, 14, D:11) a +0 club (31, 11, D:11) a +0 giant club a +0 giant spiked club (33, 21, D:11) 14 stones (41, 4, D:11) a +0 ring mail (46, 33, D:11) a +0 flail (49, 31, D:11) a +1 ring mail of poison resistance Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 scimitar (unseen) (3, -8, Orc:1) 15 gold pieces (3, -4, Orc:1) a +0 mace (unseen) (3, -2, Orc:1) a +0 short sword (unseen) (5, -4, Orc:1) a cursed -1 hand axe (unseen) (5, -3, Orc:1) a +0 mace (unseen) (6, -5, Orc:1) a +0 chain mail a +0 short sword (7, -6, Orc:1) a +0 troll leather armour (unseen) (7, -5, Orc:1) a +0 club (unseen) (7, -4, Orc:1) 20 gold pieces (8, -12, Orc:1) 10 gold pieces (8, -5, Orc:1) a +0 falchion (unseen) (11, -5, Orc:1) 23 gold pieces (11, 1, Orc:1) 12 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 scrolls of noise (0, 14, Lair:1) 16 sling bullets (1, 13, Lair:1) a crocodile skeleton (7, 13, Lair:1) a cursed +0 hunting sling (9, 3, Lair:1) a +0 hand axe (11, 33, Lair:1) a yak skeleton a yak skeleton (12, 16, Lair:1) a scroll of noise (12, 30, Lair:1) a +0 robe (13, 40, Lair:1) a +0 robe (14, 21, Lair:1) a potion of lignification (17, 24, Lair:1) a +2 dagger of venom