nht Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 21, D:1) a +0 club (7, -19, D:1) a +0 club 4 stones (11, 29, D:1) a +0 robe (25, -16, D:1) a +0 plate armour (27, -10, D:1) a +0 whip 2 stones (37, -9, D:1) a +0 halberd (37, -4, D:1) a +0 club (37, 24, D:1) 14 stones (39, -15, D:1) a +0 club (39, -11, D:1) a +0 dagger (43, -7, D:1) a +0 short sword (47, 11, D:1) 14 sling bullets Level 2 of the Dungeon (0, 0, D:2) 25 stones (3, 9, D:2) 12 stones (8, 26, D:2) a +0 mace (12, 2, D:2) a +0 club 8 stones a +0 ring mail (13, 22, D:2) a +0 club (50, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 22 sling bullets (6, -15, D:3) a +0 club (21, -8, D:3) 26 stones (21, 3, D:3) a +0 ring mail (26, -9, D:3) 21 bolts (27, 19, D:3) a +0 robe (39, 3, D:3) a +0 club (40, 30, D:3) a +0 dagger (46, 0, D:3) a +0 robe a +0 club (46, 24, D:3) a +0 ring mail Level 4 of the Dungeon (10, -23, D:4) a +0 hand axe a +0 ring mail a +0 hand axe (12, -23, D:4) a +0 leather armour a +0 flail (15, -26, D:4) a +0 giant spiked club a +0 flail (16, -26, D:4) a +0 club a +0 leather armour a +0 dagger a +0 leather armour (19, 27, D:4) a +0 chain mail a +0 flail of protection a +0 scale mail (19, 28, D:4) a +0 club (20, 26, D:4) a +0 dagger of freezing a +0 robe (21, 25, D:4) a +0 dagger a +0 robe (24, 30, D:4) a +0 whip (26, 10, D:4) a +0 scale mail (32, -2, D:4) a +0 hunting sling (36, 20, D:4) a +0 scale mail (45, 6, D:4) a +0 dagger (46, 11, D:4) the +8 long sword of Amorality {flame, rElec Str+6 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. (50, -10, D:4) 26 stones (53, 17, D:4) a +0 robe (55, -13, D:4) a +0 flail (58, 30, D:4) 15 stones (61, 8, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (5, -19, D:5) a +0 rapier a +0 leather armour (6, -19, D:5) a +0 scythe a +0 robe (12, 7, D:5) a +0 short sword (14, 11, D:5) a +0 dagger (18, -12, D:5) a +0 shortbow 22 arrows (18, 2, D:5) a +0 leather armour (23, -20, D:5) a +0 robe (27, -6, D:5) 26 stones (30, -23, D:5) a +0 giant spiked club (40, -11, D:5) a +0 long sword (42, 2, D:5) a +0 short sword (51, -25, D:5) 7 stones Level 6 of the Dungeon (8, -29, D:6) 25 arrows (9, -24, D:6) a +0 hand axe (10, -3, D:6) a +0 trident (12, -14, D:6) a +0 scale mail (13, -32, D:6) a +3 short sword a +0 robe (14, -32, D:6) a +0 mace a +0 robe (14, -30, D:6) a +0 long sword a +0 robe a +3 dire flail a +0 robe (22, -15, D:6) a +0 mace (27, -2, D:6) the +4 ring mail "Zikairuu" {+Fly Int-2 Dex+8} It affects your intelligence (-2). It affects your dexterity (+8). It lets you fly. Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (still there?) a +0 scale mail (still there?) (2, 6, D:7) a quokka corpse (4, 0, D:7) a potion of might (4, 4, D:7) 14 gold pieces (5, 11, D:7) a +0 short sword a +0 club a +0 dagger a +0 robe an orc corpse an orc corpse (6, 11, D:7) a +0 falchion (still there?) a +0 leather armour (still there?) the Ecumenical Temple