Dungeon Crawl Stone Soup version 0.27-a0-811-ga052575696 (console) character file. Game seed: 7698981184472571904 11 nht the Chiller (level 2, -27/19 HPs) Began as a Merfolk Ice Elementalist on Mar 29, 2021. Killed by an exploding goblin (34 damage) ... ignited by their inner flame ... on level 1 of the Dungeon. The game lasted 00:01:27 (390 turns). nht the Chiller (Merfolk Ice Elementalist) Turns: 390, Time: 00:01:28 Health: -27/19 AC: 3 Str: 8 XL: 2 Next: 25% Magic: 1/5 EV: 12 Int: 14 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail, inhibited regeneration, evolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +1 robe (worn) Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 9% 3 Ozocubu's Armour Ice 15% N/A 9% 3 Hailstorm Conj/Ice 8% 3d4 63% 4 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You do not regenerate when monsters are visible. You evolve. Message History You freeze the quokka. The quokka is moderately wounded. A jackal comes into view. The jackal bites you but does no damage. The quokka barely misses you. The jackal closely misses you. Really walk into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You hit the goblin but do no damage. The goblin hits you with a +0 club. You miss the goblin. The jackal misses you. The goblin hits you with a +0 club. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The jackal closely misses you. The goblin hits you with a +0 club. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. You feel nature experimenting on you. Don't worry, failures die fast. The jackal barks! The jackal bites you but does no damage. The goblin hits you with a +0 club. As you read the scroll labelled HAULEO FOZXOU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The jackal misses you. The goblin hits you with a +0 club. The jackal closely misses you. As you read the scroll labelled JOKAQE JO ZUS, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The quokka twitches its whiskers. The jackal bites you but does no damage. The goblin closely misses you. You hit the goblin. Flame seeps out of the goblin. The goblin is moderately wounded. The jackal misses you. The goblin is engulfed in blazing flames. The goblin explodes! The fiery explosion engulfs the quokka!! The fiery explosion engulfs you!! Ouch! That really hurt! You die... .. █.█ █.█..██ ██ ███.████.█ █...... .. █......).█ █.██.█[ █.█.█......█ █.██.█. █..........███.██.██ █.███.██.......█.██.██ ......§rh....█........ .████○██....$......... █@hhh........█████ ████...█████.█ █...█ .... █h..█ ██.███ █....█ █.█ █...... █>. .... ███ You could see 3 jackals. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) 3 goblins (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nht the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 380 | D:1 | Reached skill level 5 in Ice Magic 387 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 387 | D:1 | Gained mutation: You evolve. [potion of mutation] 390 | D:1 | Killed by an exploding goblin... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_twisty, serial_forest, infiniplex_forest_clump_large, infiniplex_forest_lined_1, infiniplex_forest_lined_room_2, infiniplex_forest_diagonal, infiniplex_forest_end_1, infiniplex_forest_straight_4, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Freeze || 13 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 1 Armor: Robe || 10 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 390 | 390 | 0 | 0 | 282 | 2 | 195.0 | Dungeon | 390 | 390 | 0 | 0 | 282 | 2 | 195.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 383 daAuts D:2: 6 daAuts