nht Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (18, -41, D:1) 19 stones (18, -35, D:1) a +0 short sword 3 stones (18, 8, D:1) a +0 dagger (28, -42, D:1) a +0 short sword 3 stones (29, -46, D:1) a +0 whip (48, 6, D:1) 11 sling bullets (49, -48, D:1) a +0 club (49, -23, D:1) a +0 robe (52, -16, D:1) a +0 whip (63, -9, D:1) a +0 short sword (64, -11, D:1) a +0 dagger (66, 0, D:1) 12 stones Level 2 of the Dungeon (0, 0, D:2) 14 arrows (4, 8, D:2) a +0 short sword (7, -1, D:2) a +0 whip 3 stones (7, 9, D:2) a +0 dagger (9, -2, D:2) a +0 short sword 5 stones (20, 5, D:2) a +0 club (21, 6, D:2) a +0 dagger (39, 30, D:2) a +0 short sword a stone (41, 8, D:2) 19 stones (43, 24, D:2) a +0 robe (44, 4, D:2) 14 sling bullets (48, 2, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Xogg's Jewellery Emporium a +4 ring of slaying (780 gold) a +6 ring of strength (585 gold) the amulet "Xyerivor" {Reflect +Blink rF+ SH+5} (510 gold) [amulet of reflection] It reflects blocked missile attacks. It protects you from fire. It lets you blink. It affects your SH (+5). a +4 ring of protection (360 gold) an amulet of guardian spirit (300 gold) an amulet of faith (400 gold) a ring of ice (250 gold) an amulet of reflection (300 gold) a ring of see invisible (150 gold) a ring of flight (175 gold) a ring of protection from fire (250 gold) (0, 0, D:3) a +0 mace (1, 3, D:3) a staff of death (2, -3, D:3) 10 arrows (6, 7, D:3) a +0 hand axe (8, -11, D:3) a +0 club (12, 4, D:3) a +0 club (17, 0, D:3) 9 stones (28, -22, D:3) a +0 short sword (30, -2, D:3) a +0 club (34, -5, D:3) a +0 club (36, -6, D:3) 28 stones Level 4 of the Dungeon [Shop] Buatupn's Distillery a potion of berserk rage (50 gold) 2 potions of attraction (60 gold) 2 potions of haste (200 gold) a potion of heal wounds (50 gold) a potion of haste (100 gold) a potion of mutation (80 gold) a potion of attraction (30 gold) [Shop] Jafavat's Jewellery Shoppe a +6 ring of strength (643 gold) a ring of resist corrosion (220 gold) a +4 ring of protection (396 gold) a +4 ring of protection (396 gold) the amulet of the Four Saving Scars {Faith rElec Int+5} (709 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It insulates you from electricity. a ring of protection from cold (275 gold) a +6 ring of strength (643 gold) a ring of positive energy (220 gold) a ring of fire (275 gold) an amulet of regeneration (330 gold) a ring of positive energy (220 gold) (0, 0, D:4) a +0 barding (8, -16, D:4) a +0 robe (22, 10, D:4) a potion of degeneration (36, -27, D:4) a +0 giant club (41, -14, D:4) a +0 short sword 2 stones (42, -19, D:4) 21 stones (43, -16, D:4) a +0 dagger (45, -6, D:4) 15 sling bullets (54, 3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 14, D:5) 15 stones (5, 39, D:5) a +0 ring mail (10, 22, D:5) a +0 morningstar (13, 23, D:5) a +0 club (16, 39, D:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (39, 26, D:5) a +0 scale mail (41, 18, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 trident (still there?) a +0 shortbow (still there?) 22 arrows (still there?) (1, 0, D:6) a +0 short sword a +0 flail a +0 dagger a +0 robe a +0 dagger an orc corpse (7, -1, D:6) a scorpion corpse (7, 0, D:6) a scorpion corpse