nht Level 1 of the Dungeon (0, 0, D:1) 25 stones (2, -12, D:1) a +0 club (4, -23, D:1) 18 arrows (11, 13, D:1) 18 stones (14, -15, D:1) a +0 club (27, 20, D:1) a +0 spear (27, 21, D:1) a +0 club (41, 7, D:1) a +0 whip (43, 13, D:1) 9 arrows (44, -12, D:1) a +0 club (44, -9, D:1) 18 stones (44, -4, D:1) a +0 short sword (44, -3, D:1) 17 bolts (45, -8, D:1) 8 stones (47, -1, D:1) 10 stones (48, -10, D:1) a staff of air Level 2 of the Dungeon (1, 4, D:2) a +0 mace (30, -15, D:2) a +0 club (31, 1, D:2) a +0 spear (31, 4, D:2) a +0 whip a +0 flail (35, -32, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (3, 14, D:3) a +0 ring mail (4, 3, D:3) a +0 war axe (8, -3, D:3) a +0 short sword (17, 7, D:3) a +0 club (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a +0 club (still there?) a +0 mace (still there?) a +0 short sword (still there?) 2 stones (still there?) (17, 8, D:3) a +0 morningstar a +0 leather armour (18, -2, D:3) 2 potions of degeneration (18, 6, D:3) a +0 dagger (18, 12, D:3) a +0 dagger a stone (23, 32, D:3) a +0 hunting sling (29, 37, D:3) 15 stones (37, 21, D:3) a +0 club (50, 22, D:3) a +0 long sword Level 4 of the Dungeon (1, 5, D:4) a +0 ring mail (4, 8, D:4) a jackal corpse (skeletalised by now) (4, 9, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 10, D:4) a +0 dagger (20, 2, D:4) a +0 short sword (23, -10, D:4) a +0 dagger (29, -8, D:4) a +0 dagger (30, 7, D:4) an adder corpse (skeletalised by now) (34, -16, D:4) a +0 dagger of venom Level 5 of the Dungeon [Shop] Meowk's Antique Armour Shop a +0 scale mail (108 gold) the +1 leather armour of Follow the Leader {rElec Int+5} (850 gold) Int: It affects your intelligence (+5). rElec: It insulates you from electricity. a +0 leather armour (54 gold) a +4 plate armour of poison resistance (1269 gold) a +1 plate armour of poison resistance (864 gold) a +0 pair of gloves (121 gold) the +1 robe of Vines {NoPotionHeal Regen++++} (2160 gold) Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2899 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 ring mail (108 gold) a +0 robe (18 gold) (0, 0, D:5) a +0 whip (still there?) an orc corpse (still there?) (4, -1, D:5) a potion of curing (13, -2, D:5) an iguana corpse (13, 11, D:5) 16 gold pieces (18, -12, D:5) a +0 mace (25, 15, D:5) a black bear corpse