Dungeon Crawl Stone Soup version 0.26-a0-966-gd078a86f14 (webtiles) character file. Game seed: 16168600407761820947 3515 niknal the Covert (level 9, -14/45 HPs) Began as a Vampire Enchanter on Dec 3, 2020. Was a Believer of Sif Muna. Demolished by a two-headed ogre ... wielding a +0 giant club (16 damage) ... on level 8 of the Dungeon. The game lasted 00:40:50 (8906 turns). niknal the Covert (Vampire Enchanter) Turns: 8906, Time: 00:40:52 Health: -14/45 AC: 11 Str: 13 XL: 9 Next: 81% Magic: 8/14 EV: 12 Int: 31 God: Sif Muna [**....] Gold: 413 SH: 5 Dex: 14 Spells: 6/15 levels left rFire . . . SeeInvis + N - +2 dagger (protect) rCold + + . Faith . p - +0 buckler rNeg + + + Spirit . e - +3 leather armour rPois ∞ Reflect . l - +0 helmet rElec . Harm . u - +1 cloak rCorr . Rampage . v - -1 pair of gloves MR ..... D - +0 pair of boots Stlth +++++++... F - amulet of the acrobat HPRegen 0.00/turn J - +6 ring of intelligence MPRegen 0.14/turn L - ring "Eja Pesa" {rN+ Str+6 Int+4 SInv Stlth+} @: about to teleport, bloodless A: fangs 3, see invisible, unbreathing a: Bat Form, Revivify, Channel Magic, Renounce Religion You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Ossuary. You collected 413 gold pieces. Inventory: Hand Weapons I - the +8 scimitar of Gozan {protect, +Inv rC+ Int+8 Stlth-} (You found it on level 6 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). It protects you from cold. It lets you turn invisible. It makes you less stealthy. N - a +2 dagger of protection (weapon) Armour e - a +3 leather armour (worn) l - a +0 helmet (worn) p - a +0 buckler (worn) u - a +1 cloak (worn) v - a -1 pair of gloves (worn) w - a +1 leather armour of cold resistance D - a +0 pair of boots (worn) Jewellery y - an uncursed ring of magical power E - an uncursed ring of protection from magic F - an amulet of the acrobat (around neck) H - a +6 ring of strength J - a +6 ring of intelligence (left hand) L - the ring "Eja Pesa" (right hand) {rN+ Str+6 Int+4 SInv Stlth+} (You found it on level 7 of the Dungeon) [ring of strength] It affects your strength (+6). It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. M - a +4 ring of evasion Wands f - a wand of acid (13) o - a wand of flame (31) K - a wand of enslavement (2) P - a wand of iceblast (8) Scrolls d - a scroll of enchant weapon k - 2 scrolls of fear m - 5 scrolls of amnesia q - 6 scrolls of teleportation t - a scroll of remove curse x - 3 scrolls of blinking {unknown} A - 3 scrolls of enchant armour {unknown} B - 2 scrolls of random uselessness {unknown} G - a scroll of acquirement {unknown} O - a scroll of identify Potions a - a potion of magic b - a potion of might c - 3 potions of flight {unknown} g - a potion of haste h - a potion of heal wounds i - 5 potions of curing {unknown} j - 3 potions of ambrosia {unknown} n - a potion of brilliance {unknown} r - 2 potions of mutation {unknown} s - 3 potions of degeneration {unknown} z - a potion of cancellation {unknown} C - a potion of attraction {unknown} Skills: + Level 7.4(8.1) Short Blades - Level 4.3(6.2) Long Blades - Level 5.8 Armour - Level 2.2 Dodging - Level 9.0 Stealth - Level 4.0 Shields - Level 3.7 Spellcasting - Level 7.1 Hexes - Level 2.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex ######. 1% 1 b - Ensorcelled Hibernat Hex/Ice ####.. 1% 2 c - Confusing Touch Hex ######.. 1% 3 d - Tukima's Dance Hex ######.. 1% 3 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex ######.. 1% 2 Dazzling Flash Conj/Hex ####.. 5% 3 Animate Skeleton Necr #..... 8% 1 Apportation Tloc #..... 8% 1 Magic Dart Conj #... 8% 1 Summon Small Mammal Summ #... 8% 1 Blink Tloc N/A 12% 2 Call Imp Summ #....... 12% 2 Conjure Flame Conj/Fire #....... 22% 3 Mephitic Cloud Conj/Pois/Air #....... 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Ossuary (visited) Lair: D:8-11 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Portals: Abyss: D:6 Annotations: D:6 1 runed translucent door, 2 transporters, flt's ghost, novice OgHu Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The two-headed ogre resists with some effort. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club! You see here a kobold corpse. There is a stone staircase leading up here. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The two-headed ogre resists with some effort. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you but does no damage. Okay, then. You feel much better. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... ############# #...........# +......>....# #...........# +...(....=..# #...........# #...........# #..@........# #.