niknal Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (8, 3, D:1) a +0 short sword (9, -4, D:1) a +0 robe (17, -14, D:1) 25 stones (19, -13, D:1) a +0 hand axe (20, -24, D:1) a +0 short sword (23, 23, D:1) a +0 leather armour (26, -14, D:1) 15 arrows (31, 15, D:1) a +0 club (34, -10, D:1) a +0 falchion (37, -8, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (2, -13, D:2) a +0 cloak (13, -29, D:2) 20 stones (18, -47, D:2) a +0 leather armour (20, -35, D:2) 11 poisoned darts (21, 1, D:2) 22 stones (32, -40, D:2) a +0 dagger 2 stones (33, -3, D:2) 21 stones (37, 4, D:2) a +0 scale mail (42, -16, D:2) a +0 dagger (52, -38, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (1, 13, D:3) a potion of degeneration (2, -17, D:3) a +0 dagger a +0 short sword (10, -3, D:3) 28 arrows (11, -20, D:3) a +0 leather armour (11, -19, D:3) a +0 shortbow 18 arrows (12, -19, D:3) a +0 leather armour (13, -20, D:3) a +0 hunting sling (15, -28, D:3) a +0 short sword (22, -19, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, 30, D:4) a +0 club a +2 dagger of flaming a +0 dagger a +0 dagger a +0 dagger (6, 24, D:4) a +0 dagger a +0 club a +0 dagger (6, 25, D:4) a +0 club (6, 26, D:4) a +0 club (6, 27, D:4) a +0 short sword a +0 animal skin a +0 helmet (8, 3, D:4) 13 stones (8, 8, D:4) the +4 hunting sling of the Shrike {freeze, rElec Int+5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (9, 27, D:4) a +0 club a +0 hunting sling 23 stones (17, 39, D:4) a +4 quarterstaff of chaos a +0 cloak (18, 33, D:4) 17 poisoned darts (20, 38, D:4) a +0 mace (27, 48, D:4) a +0 spear (29, 37, D:4) a +0 dagger (33, 22, D:4) 18 stones (35, 18, D:4) 16 stones (38, 32, D:4) 20 bolts Level 5 of the Dungeon (0, 0, D:5) 27 stones (3, 5, D:5) the +8 mace of Atecyb {speed, *Noise +Blink MP+9 Stlth+} Attacks with this weapon are significantly faster. MP: It affects your magic capacity (+9). +Blink: It lets you blink. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (9, -21, D:5) a potion of ambrosia (10, -13, D:5) a +0 rapier (10, -12, D:5) 5 atropa-tipped darts (12, -24, D:5) a potion of flight (12, -23, D:5) 12 gold pieces (12, -21, D:5) a ring of protection from fire (13, -3, D:5) a +0 dagger (13, 2, D:5) a +0 hunting sling (14, -19, D:5) a +0 short sword (15, -11, D:5) 26 bolts (16, -3, D:5) a +0 ring mail (30, -13, D:5) a +0 scale mail (35, -11, D:5) 24 bolts (36, -12, D:5) a +0 trident a +0 leather armour (36, 10, D:5) a +0 giant club an ogre skeleton (39, 3, D:5) 16 poisoned darts (40, -25, D:5) a +0 rapier (46, 4, D:5) a +0 war axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 17 bolts (9, -4, D:6) a +0 quarterstaff (14, -15, D:6) a potion of haste (20, -9, D:6) a +0 hand axe a +0 leather armour an orc corpse (20, -7, D:6) a +0 flail (still there?) an orc corpse (still there?)