niknal Level 1 of the Dungeon (10, -16, D:1) 18 stones (16, 0, D:1) a +0 club (19, 7, D:1) 12 stones (35, 16, D:1) 20 stones (37, -12, D:1) a +0 whip (52, 13, D:1) a +0 dagger 5 stones (54, 29, D:1) 7 arrows Level 2 of the Dungeon (0, 9, D:2) 20 arrows (9, -17, D:2) a +0 club 5 stones (15, -7, D:2) a +0 club (40, 15, D:2) a +0 leather armour (42, 15, D:2) a +0 ring mail (52, -6, D:2) a +1 barding Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 18, D:3) a +0 dagger (7, 6, D:3) 7 arrows (14, 28, D:3) 17 stones (17, 39, D:3) 15 stones (19, 41, D:3) the ring of Pionehuw {rPois Will+} [ring of willpower] rPois: It protects you from poison. Will: It increases your willpower. (23, 30, D:3) a +0 club 4 stones (30, 30, D:3) 18 stones (34, 27, D:3) a +0 long sword (47, -5, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, 3, D:4) a scroll of noise (5, -19, D:4) 24 stones (12, -45, D:4) 10 stones (13, -29, D:4) a +0 whip a +0 ring mail (14, -29, D:4) a +0 flail (14, -28, D:4) a +0 dagger a +0 robe (14, -27, D:4) a +0 club (17, -40, D:4) 28 stones (17, -28, D:4) a +0 ring mail (20, -48, D:4) a +0 ring mail (24, -3, D:4) 19 sling bullets (33, -31, D:4) a +0 long sword (39, -43, D:4) a +0 robe (44, -40, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 spear (0, 6, D:5) a +0 long sword (17, 8, D:5) 15 poisoned darts (18, 9, D:5) 22 stones (20, -15, D:5) a potion of degeneration (27, -3, D:5) a +0 spear (32, -16, D:5) a +0 leather armour of cold resistance (32, 1, D:5) a +0 ring mail a +0 club (32, 15, D:5) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. (34, -2, D:5) a +0 trident (37, 0, D:5) a +0 club (38, 17, D:5) a potion of heal wounds (40, 15, D:5) 9 gold pieces (44, -19, D:5) 33 bolts (44, 1, D:5) a +0 falchion (49, 14, D:5) an orb of energy (53, -12, D:5) 16 poisoned darts Level 6 of the Dungeon (0, 0, D:6) the +1 short sword "Izxu Emo" {spect, MP+9 Str+5 Dex-5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). Dex: It affects your dexterity (-5). MP: It affects your magic capacity (+9). (12, -8, D:6) a +0 robe (20, 7, D:6) a +0 club (23, 2, D:6) 22 bolts (26, 2, D:6) a +0 robe (33, -9, D:6) a +0 shortbow 26 arrows (34, -10, D:6) a scroll of noise (35, -11, D:6) 17 stones (35, 10, D:6) 25 stones (42, 11, D:6) a +0 rapier (43, 14, D:6) a +0 ring mail (45, -5, D:6) a +0 ring mail Level 7 of the Dungeon (12, -6, D:7) a +0 mace (16, -20, D:7) a +0 mace (19, -20, D:7) a +0 dagger (21, -26, D:7) a potion of mutation (22, -29, D:7) 17 gold pieces (22, -27, D:7) a potion of resistance (22, -26, D:7) 27 stones (still there?) a +0 ring mail (still there?) (22, -25, D:7) 19 gold pieces (23, -26, D:7) 19 gold pieces (24, -16, D:7) a wyvern corpse (skeletalised by now) (26, -27, D:7) a +0 robe (27, -17, D:7) a +0 dagger a +0 robe (27, -16, D:7) a +0 dagger an orc corpse (28, -26, D:7) a sky beast corpse (28, -16, D:7) a +0 club an orc corpse (29, -16, D:7) a +0 mace a +0 ring mail a scorpion corpse an orc corpse