niknal Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (9, 12, D:1) a +2 mace of holy wrath (10, 18, D:1) a +0 dagger a stone (12, -7, D:1) a +0 short sword (12, 5, D:1) a +0 dagger 2 stones (21, 4, D:1) a +0 falchion (22, 18, D:1) a +0 dagger a +0 dagger (24, 17, D:1) a +0 dagger (25, 17, D:1) a +0 scale mail (28, 2, D:1) 2 stones (37, 14, D:1) a +0 short sword (37, 15, D:1) a +0 dagger (38, 27, D:1) 10 stones (39, 27, D:1) a +0 hunting sling (43, 30, D:1) 17 stones (47, 38, D:1) 19 stones Level 2 of the Dungeon (2, 23, D:2) 17 stones (4, 13, D:2) 27 stones (4, 26, D:2) a +0 leather armour (8, 8, D:2) a +0 pair of gloves (15, 20, D:2) a +0 mace (33, 3, D:2) a +0 club (34, 11, D:2) a +0 dagger (35, 27, D:2) a +0 club a +0 club (36, 7, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 17 stones (2, 2, D:3) a +0 club (3, -17, D:3) 12 stones (13, -17, D:3) a +0 club (19, 10, D:3) a +0 short sword (21, 2, D:3) a +0 leather armour (26, -19, D:3) a +0 dagger a stone (27, -18, D:3) a +0 hand axe (42, -6, D:3) a +0 short sword 4 stones (46, -27, D:3) a +0 flail Level 4 of the Dungeon (3, 17, D:4) a +0 dagger a +4 ring mail (4, 16, D:4) a +2 dagger of electrocution a +0 ring mail a +0 club a +0 ring mail (6, 24, D:4) a +0 robe (7, 14, D:4) a +0 dagger 2 stones (13, 24, D:4) a +0 whip (21, 10, D:4) a +0 short sword (24, 25, D:4) a +0 dagger (28, 28, D:4) a +0 hunting sling (33, 35, D:4) a +0 club (34, 27, D:4) a +0 dagger (41, 41, D:4) a +0 club (48, 15, D:4) 16 stones (50, 47, D:4) a +0 club a +0 leather armour (51, 44, D:4) a +0 short sword (51, 45, D:4) a +0 whip a +0 dagger (51, 47, D:4) a +0 hand axe a +0 leather armour (53, 33, D:4) a +0 club (56, 51, D:4) a +0 rapier a +0 leather armour of fire resistance (59, 48, D:4) a +0 ring mail (60, 11, D:4) a +0 ring mail a +1 whip of holy wrath Level 5 of the Dungeon (12, 6, D:5) a +2 dagger of holy wrath (21, -11, D:5) a +0 ring mail (29, -16, D:5) a +2 falchion of protection (37, 0, D:5) a +0 leather armour (41, -18, D:5) the +3 scale mail of Foppif {rElec rPois Will- Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. Stlth: It makes you more stealthy. (42, 11, D:5) a +0 mace (44, 9, D:5) a +0 short sword (47, -3, D:5) 22 stones (48, 10, D:5) a +0 falchion (51, 15, D:5) a +0 war axe (56, 15, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 11, D:6) a +0 dagger a +0 mace a +0 leather armour a +0 dire flail a +0 chain mail (6, 8, D:6) a +0 whip (6, 26, D:6) a +1 glaive of draining (7, 16, D:6) 3 poisoned darts (still there?) a +0 dagger (still there?) (8, 26, D:6) a +0 robe (9, 15, D:6) a +2 short sword a +0 robe a +0 club a +0 battleaxe a +0 robe a +3 hand axe a +0 robe (12, 14, D:6) a +0 dagger (13, 12, D:6) a +0 club (13, 28, D:6) 6 poisoned darts (15, 14, D:6) a +0 dagger (17, 6, D:6) a +0 hand axe (19, 10, D:6) 4 large rocks a +0 whip (23, 27, D:6) a +0 leather armour (29, 23, D:6) a +0 war axe (37, 19, D:6) a +0 short sword (42, 11, D:6) a +0 robe a +0 dagger (42, 31, D:6) a +0 spear (43, 8, D:6) a +0 robe a +0 scythe (43, 18, D:6) a +0 dagger a +0 robe (43, 29, D:6) a +0 club a +0 robe (43, 30, D:6) a +0 spear (44, 18, D:6) a +0 dagger (44, 28, D:6) a +0 club (46, 5, D:6) a +0 hand axe (47, 7, D:6) 2 boomerangs (52, 25, D:6) a +0 spear (53, 2, D:6) 12 stones (55, 8, D:6) 11 stones (59, 0, D:6) a +0 hunting sling Level 7 of the Dungeon [Shop] Veim's Antique Armour Emporium a +0 ring mail (124 gold) a +0 leather armour (62 gold) a +0 ring mail (124 gold) a +0 barding (713 gold) a +0 ring mail (124 gold) a +0 leather armour (62 gold) a +0 leather armour (62 gold) the +4 buckler "Arrus Bikk" {Harm Rampage rPois Str-3} (911 gold) Str: It affects your strength (-3). rPois: It protects you from poison. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. a +2 robe of positive energy (455 gold) the +1 plate armour "Socvesu Irau" {+Inv Str+4} (1562 gold) Str: It affects your strength (+4). +Inv: It lets you turn invisible. (12, 4, D:7) a +0 dagger 2 poisoned darts (16, 15, D:7) a +0 whip a +0 whip 8 poisoned darts a +0 short sword a +0 giant club a +0 giant spiked club (17, 15, D:7) 3 stones a +0 dagger (18, 1, D:7) a +0 club (22, 2, D:7) a +0 club a +0 ring mail (22, 3, D:7) a +0 long sword a +0 leather armour (22, 4, D:7) a +0 whip a +0 dagger a +0 robe (22, 6, D:7) a +0 club (23, 2, D:7) a +0 leather armour (23, 4, D:7) a +0 short sword (25, 3, D:7) a +3 spear a +0 robe (26, 16, D:7) 3 poisoned darts (28, 17, D:7) a +2 mace of holy wrath (30, 6, D:7) a +0 club a +0 dagger a +0 robe a +0 whip a +0 flail a +0 leather armour a +0 mace a +0 scale mail (33, 6, D:7) 17 stones (35, 26, D:7) a +0 whip a +0 robe (35, 28, D:7) a +0 whip (36, 29, D:7) a +0 spear (37, 21, D:7) a +0 whip (38, 32, D:7) 13 stones (39, 39, D:7) 2 poisoned darts (40, 21, D:7) a +0 war axe (45, 6, D:7) a +0 hand axe 15 stones a +0 leather armour a +0 falchion (45, 20, D:7) a +0 trident a boomerang a +0 plate armour a +0 club a +0 robe (45, 21, D:7) a +0 short sword 4 poisoned darts (46, 7, D:7) a +0 whip 2 poisoned darts (46, 21, D:7) a +2 mace a +0 robe (47, 1, D:7) the +5 hunting sling of Watchfulness {vorpal, Will+ rCorr Str+4 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (48, 35, D:7) a +0 club (50, 36, D:7) 22 stones (50, 44, D:7) a +4 mace 23 stones a +0 robe (52, 9, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +1 short sword of draining (1, 0, D:8) a +1 hand axe of electrocution a +0 robe a +0 dagger 44 stones (6, -7, D:8) a +0 dagger (11, -16, D:8) a +0 helmet (16, -13, D:8) a +0 club (22, -37, D:8) a +0 robe (36, -28, D:8) a +1 dagger of freezing (37, -26, D:8) a +0 club (38, -37, D:8) a +0 triple sword a curare-tipped dart (38, -36, D:8) a +0 short sword 3 stones (39, -36, D:8) a +4 whip a +0 short sword 17 stones (39, -19, D:8) a +3 morningstar a +0 robe a +2 falchion of freezing a +0 robe of positive energy (39, -18, D:8) a +2 falchion a +0 robe a +3 halberd 14 stones a +0 robe (40, -37, D:8) a +1 vampiric short sword (43, -33, D:8) a +0 rapier (51, -41, D:8) a +0 dagger (52, -53, D:8) a staff of fire (56, -9, D:8) 14 stones (59, -27, D:8) 13 stones Level 9 of the Dungeon (0, 0, D:9) 2 boomerangs (5, -7, D:9) a +0 scale mail (19, 9, D:9) a +0 club a +0 leather armour a +0 mace a +0 falchion a +0 leather armour (19, 10, D:9) a +0 whip a +0 dagger a +0 robe (24, -12, D:9) a +0 dagger a curare-tipped dart (30, -6, D:9) a +0 plate armour (30, -3, D:9) a +0 buckler (34, -8, D:9) 2 javelins (35, -6, D:9) a +0 dagger a +0 robe (35, 3, D:9) 2 poisoned darts (36, 37, D:9) a +0 robe (37, -14, D:9) 6 poisoned darts (38, -7, D:9) 25 stones (38, 9, D:9) 6 poisoned darts (40, -17, D:9) 16 stones (42, -14, D:9) a +0 club 4 poisoned darts a scroll of torment 14 gold pieces (43, 15, D:9) 3 atropa-tipped darts (45, 22, D:9) a +0 short sword (55, -5, D:9) +0 steam dragon scales (57, 5, D:9) a +0 giant club a +0 giant club (59, 4, D:9) a +0 robe (60, 8, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (still there?) 8 poisoned darts (still there?) a +0 dagger (still there?) (1, -1, D:10) 30 stones (10, -17, D:10) a staff of cold (18, -7, D:10) +0 acid dragon scales (20, 22, D:10) a +0 vorpal shortbow (22, 31, D:10) 17 stones (23, 1, D:10) a +0 buckler (40, 2, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a +0 dire flail (8, -8, D:11) a +0 flail the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) 2 potions of haste (2, 0, Gauntlet) a +0 chain mail (3, 0, Gauntlet) a +1 hat of stealth (9, -21, Gauntlet) a scroll of summoning (9, -14, Gauntlet) a +1 dagger of holy wrath (11, -1, Gauntlet) a scroll of poison (12, 0, Gauntlet) a staff of fire (15, 0, Gauntlet) the ring "Dolill" {rElec MP+9 Int-3 Dex+2} [ring of magical power] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (17, 8, Gauntlet) a phial of floods (17, 9, Gauntlet) a scarf of invisibility (17, 11, Gauntlet) a scroll of teleportation (19, 29, Gauntlet) a +5 vorpal hand axe (still there?) a +0 plate armour (still there?) a +2 rapier of venom (still there?) a wand of iceblast (3) (still there?) a +0 robe (still there?) a phial of floods (still there?) a scroll of amnesia (still there?) a scroll of teleportation (still there?) (24, -5, Gauntlet) a raiju corpse (31, -20, Gauntlet) 21 gold pieces (37, 0, Gauntlet) a +2 pair of boots of flying (38, 0, Gauntlet) 15 stones (40, 0, Gauntlet) a wand of flame (4)