niknal Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 3, D:1) 5 stones (10, 11, D:1) 8 stones (24, -14, D:1) a +0 dagger (32, -15, D:1) a +0 robe (39, -28, D:1) 3 stones (39, 7, D:1) a +0 helmet (40, -8, D:1) a +0 club (42, 6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (15, -8, D:2) a +0 leather armour (19, 2, D:2) 3 stones (19, 6, D:2) a +0 dagger 4 poisoned darts (21, -6, D:2) a +0 robe (24, -2, D:2) a +0 helmet (26, 7, D:2) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. 5 stones (32, 0, D:2) a +0 dagger (34, -6, D:2) a +0 spear (34, 19, D:2) a +0 club (49, 30, D:2) a +0 short sword a +0 scale mail (49, 31, D:2) a +0 leather armour (51, 1, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (2, 8, D:3) a scroll of butterflies (4, 4, D:3) a +0 whip (12, 4, D:3) a +0 ring mail (14, -1, D:3) a +0 hand axe (15, 4, D:3) a +0 club an orc corpse (15, 6, D:3) a +0 leather armour (17, 33, D:3) a +0 ring mail (20, 32, D:3) a +0 sling (29, 9, D:3) a wand of flame (17) (29, 19, D:3) Great Wizards, Vol. VII (31, 2, D:3) a +0 dagger (33, 8, D:3) a +0 helmet