niknal Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (1, -40, D:1) a +0 whip (3, -3, D:1) a +0 leather armour (5, -29, D:1) a +0 dagger (5, -9, D:1) a +2 mace of protection (8, -12, D:1) a +1 dagger of draining 2 stones (10, -3, D:1) a staff of earth (11, 3, D:1) a +0 robe (13, -27, D:1) a +0 helmet (15, -27, D:1) a +3 hand axe (20, -9, D:1) a +0 dagger (24, -8, D:1) a +0 club (33, -22, D:1) 5 stones (36, -11, D:1) a +0 quarterstaff (43, -12, D:1) a quokka corpse (skeletalised by now) (45, -15, D:1) a +0 leather armour (46, -31, D:1) a jackal corpse (skeletalised by now) (46, -25, D:1) a +0 dagger (47, -31, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, -15, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (3, 1, D:2) a +0 club a throwing net a gnoll corpse (8, -25, D:2) a frilled lizard corpse (17, -32, D:2) a +0 ring mail (21, -29, D:2) a bat corpse (25, -22, D:2) a +0 hand axe (26, -32, D:2) a +0 plate armour of willpower