niknal Level 1 of the Dungeon (0, 4, D:1) 7 stones (5, 13, D:1) a +0 pair of boots (12, 44, D:1) a +0 dagger (13, 44, D:1) a +0 club (14, -3, D:1) a +0 dagger 2 stones (15, 18, D:1) 3 stones (18, -9, D:1) a +0 ring mail (18, 7, D:1) a +0 club (34, 42, D:1) a +0 club (35, 42, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) the +1 ring mail of Meckissa {Harm rPois Int+3} Int: It affects your intelligence (+3). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (0, 1, D:2) a +0 chain mail (3, -5, D:2) a ball python corpse (4, -21, D:2) a +0 club (5, 1, D:2) a +0 rapier (7, -26, D:2) a +0 spear (10, -13, D:2) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 8, D:2) a +0 hammer (13, -2, D:2) a +0 dagger (16, -19, D:2) a +0 giant spiked club (21, -24, D:2) 5 stones (23, 3, D:2) 6 poisoned darts (29, 8, D:2) a +0 dagger (30, 1, D:2) an adder corpse (33, -22, D:2) a hobgoblin corpse (skeletalised by now) (33, -21, D:2) a rat corpse (skeletalised by now) (36, -3, D:2) a +0 ring mail (50, 9, D:2) 5 curare-tipped darts (52, -8, D:2) a +0 hand axe