niknal Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (3, -37, D:1) 5 stones (6, 14, D:1) a +0 short sword (16, -31, D:1) a staff of air (17, -14, D:1) a +0 dagger 5 stones (17, 7, D:1) a +0 short sword (20, 15, D:1) a +1 dagger of draining (28, 1, D:1) 9 stones (31, -33, D:1) a +0 dagger (36, -7, D:1) a +0 pair of gloves (38, -14, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, 20, D:2) 7 stones (6, -5, D:2) the +1 rapier of Muell {heavy, rF+ MP+9 Str+3} Str: It affects your strength (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). (7, -19, D:2) a +0 mace (19, -18, D:2) an adder corpse (skeletalised by now) (23, -11, D:2) a +0 dagger (28, -21, D:2) a quokka corpse (skeletalised by now) (30, 15, D:2) 4 stones (31, -16, D:2) 2 stones (37, -8, D:2) a +0 club (38, 11, D:2) a +0 scythe of protection a +2 robe of willpower (41, 21, D:2) 4 stones a +0 dagger (41, 22, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -5, D:3) a worm corpse (8, -3, D:3) a +0 club a +0 scale mail a +0 club a +0 leather armour