niknal Level 1 of the Dungeon (5, -12, D:1) a +0 mace (16, 1, D:1) a +0 whip 2 stones (16, 10, D:1) a +0 spear (21, -39, D:1) a +0 whip (23, -36, D:1) a +0 dagger (25, -37, D:1) a +0 short sword a stone (31, 1, D:1) a +0 dagger (39, 5, D:1) a +2 helmet (40, -21, D:1) 6 stones (47, -38, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (13, -16, D:2) a +0 club a +0 short sword a stone (15, 0, D:2) a +0 dagger a +0 robe (16, 1, D:2) a +0 sling a +0 dagger a +0 club a +0 animal skin a +0 helmet a +0 club a +0 club a +0 club a +0 dagger (23, -8, D:2) a +0 club (24, -10, D:2) 7 stones (24, 13, D:2) a +0 leather armour (25, -10, D:2) 5 poisoned darts (29, 19, D:2) 7 stones (37, 0, D:2) a quokka corpse (39, 3, D:2) a staff of poison Level 3 of the Dungeon (0, 0, D:3) a staff of death (1, -1, D:3) a +0 mace (1, 28, D:3) the +1 robe "Caarhub" {rElec Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. (11, 0, D:3) a +0 rapier (12, 4, D:3) a +0 pair of boots (14, 23, D:3) 5 stones (15, 25, D:3) a +0 dagger a +0 ring mail a +0 club a +0 leather armour a +0 mace a +0 dagger a +2 heavy falchion (15, 33, D:3) a +1 hammer of protection (unseen) (20, 17, D:3) a +0 pair of boots (22, 0, D:3) a +0 spear (24, 35, D:3) a hobgoblin corpse (skeletalised by now) (27, 3, D:3) a +0 club a +0 ring mail (27, 33, D:3) a ball python corpse (skeletalised by now) (31, 25, D:3) a rat corpse (skeletalised by now) (32, 9, D:3) a +0 quarterstaff 3 stones a +0 robe a goblin corpse (32, 24, D:3) a +0 club (33, 2, D:3) a potion of curing (36, 4, D:3) 3 datura-tipped darts (42, 5, D:3) a +0 falchion (43, 10, D:3) a +0 long sword