niknal Level 1 of the Dungeon (0, 0, D:1) 2 stones a +0 club (13, 13, D:1) a maw talisman (31, -5, D:1) a +0 scale mail (32, 18, D:1) 5 stones a +0 short sword (33, 34, D:1) a +0 dagger (34, -15, D:1) a +0 club (35, -14, D:1) 7 darts of dispersal (36, 11, D:1) a +0 whip (36, 35, D:1) a +0 dagger (47, 11, D:1) a +0 robe (59, -1, D:1) a +0 whip a +0 mace (59, 14, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (25, -31, D:2) a +0 club (35, -35, D:2) a +0 dagger (35, -26, D:2) a +0 club (38, -23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Enailouv's Jewellery Shop a ring of protection from cold (300 gold) the ring "Medd" {Fly MP+9} (520 gold) [ring of flight] MP+9: It affects your magic capacity (+9). Fly: It grants you flight. a ring of ice (300 gold) an amulet of magic regeneration (360 gold) a ring of wizardry (360 gold) a ring of magical power (240 gold) a +6 ring of strength (432 gold) the dreamshard necklace {Acrobat *Dream} (2400 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. [Shop] Ganki's Weapon Emporium a +2 rapier of draining (230 gold) a +0 spear (36 gold) 5 stones (6 gold) the +5 glaive "Giantslayer" {freeze, *Rage rN++} (625 gold) rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 flail of draining (219 gold) 3 stones (3 gold) 6 stones (7 gold) a +0 quarterstaff (48 gold) (0, 0, D:3) 5 curare-tipped darts (3, -27, D:3) a +0 chain mail (7, -10, D:3) a +0 dagger 5 stones (13, 4, D:3) 4 stones a +0 short sword (13, 7, D:3) a +0 leather armour (23, -7, D:3) a +0 dagger (26, 5, D:3) a quokka skeleton a bullfrog skeleton (31, -6, D:3) a +0 club (31, 7, D:3) a +0 leather armour (32, -12, D:3) 2 poisoned darts a +0 club (36, -1, D:3) a +0 flail (38, 6, D:3) a +0 dagger