niknal Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -5, D:1) a +0 short sword (12, 0, D:1) a +0 kite shield (16, 24, D:1) 7 darts of dispersal (17, 3, D:1) a +0 short sword (18, -8, D:1) a +0 club (18, 0, D:1) a flux talisman (27, 10, D:1) a +0 hand axe (29, -11, D:1) a +0 short sword (46, 7, D:1) a +0 whip (47, 9, D:1) a +0 club Level 2 of the Dungeon (17, 30, D:2) a +2 short sword of protection (19, -4, D:2) 4 stones (20, -30, D:2) a +0 short sword a stone (32, 9, D:2) a +0 spear (32, 10, D:2) a +0 ring mail (33, 13, D:2) a +0 quarterstaff a +0 club a stone (33, 18, D:2) 7 stones (34, 15, D:2) a potion of degeneration a +0 short sword of speed (36, 1, D:2) a +0 leather armour (43, -27, D:2) a +0 scale mail (43, 3, D:2) a +0 leather armour (48, -13, D:2) a +0 flail (49, -4, D:2) a +0 falchion (51, -7, D:2) a +0 dagger (51, 12, D:2) the +0 plate armour of the Well-Known Allies {Harm Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (52, 13, D:2) 6 javelins (57, -13, D:2) a +0 whip (60, -10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (7, -14, D:3) a +0 dagger a +0 sling (10, 15, D:3) a +0 club (26, 2, D:3) 4 stones (27, -14, D:3) a +0 rapier (30, 10, D:3) a +0 club (30, 16, D:3) a +0 scale mail (40, 17, D:3) a +0 dagger (47, 16, D:3) a +0 ring mail (57, 18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +2 dagger of venom a +0 robe (7, -15, D:4) a +0 dagger of freezing a +0 robe (7, -14, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (8, -14, D:4) a +0 dagger a +0 robe (9, 15, D:4) the +3 hand axe of Tension {venom, rPois rF+ Will+} rF+: It protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. (23, 20, D:4) the +0 whip "Beastbane" {drain, Fly rF+} rF+: It protects you from fire. Fly: It grants you flight. (24, -10, D:4) a +0 trident (24, -5, D:4) a +0 spear (25, -5, D:4) a +0 spear (25, -3, D:4) a +0 whip (32, 3, D:4) a +0 dagger (45, -1, D:4) a maw talisman Level 5 of the Dungeon (7, 18, D:5) 2 boomerangs (13, -1, D:5) a +0 whip a +0 leather armour (14, 2, D:5) a +0 spear (16, 4, D:5) a +0 spear (20, -18, D:5) a +2 whip of electrocution (29, 4, D:5) a +0 trident (34, 19, D:5) a potion of curing (38, 0, D:5) a +0 flail (41, 15, D:5) a +0 dagger (43, 16, D:5) a +0 whip (44, -11, D:5) a +0 robe (48, -17, D:5) 4 stones (48, 8, D:5) a +0 falchion (65, 26, D:5) 6 datura-tipped darts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (5, -1, D:6) a +0 plate armour (11, -11, D:6) 4 stones (21, -11, D:6) 3 poisoned darts (22, -8, D:6) a +0 halberd (23, -11, D:6) a +0 club (30, -21, D:6) 14 gold pieces (33, -26, D:6) a +0 ring mail a +0 dagger (33, -22, D:6) 5 gold pieces (33, -7, D:6) 4 stones (35, 16, D:6) the +1 robe of the Holding Gods {rC+ Regen+ Str+3 Dex-5} Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (42, 14, D:6) a +0 mace a +0 robe (43, 14, D:6) a +5 spear a +0 robe a +1 flail a +0 robe (44, -26, D:6) a +0 whip (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) a +0 whip (still there?) a +0 whip (still there?) 7 gold pieces (still there?) a +0 dagger (still there?) 2 stones (still there?) a wand of roots (10) (still there?) a kobold corpse (still there?) (44, 19, D:6) a +4 dire flail of freezing a +0 robe (45, -25, D:6) a +0 dagger (45, 1, D:6) a +0 hand axe (61, -12, D:6) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) (62, -12, D:6) a +0 club a +0 short sword 4 stones a +0 whip 3 poisoned darts a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (64, -5, D:6) a bullfrog corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 6 stones (5, -7, D:7) a +0 club (7, -6, D:7) a +0 flail (8, -6, D:7) a +0 hand axe (11, -3, D:7) a +0 spear a +0 scale mail a +0 dagger a +0 whip a +0 leather armour a +0 war axe (11, -2, D:7) a +0 whip a +0 whip a +0 whip a +0 robe a +0 club a +0 flail (13, 0, D:7) 5 stones (14, 8, D:7) 4 darts of dispersal (14, 9, D:7) 4 darts of dispersal (15, 7, D:7) 4 darts of dispersal (15, 22, D:7) a +0 ring mail (23, -6, D:7) a +0 dagger