niknal Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (11, -7, D:1) a +0 short sword (15, -9, D:1) a staff of poison (17, -8, D:1) a +0 robe (26, 14, D:1) a +0 spear (31, -16, D:1) 7 stones (36, -11, D:1) a +0 whip (36, 8, D:1) a +0 short sword (40, -16, D:1) a +0 dagger (42, -25, D:1) a +3 flail (47, -5, D:1) a +0 club (49, -8, D:1) a +0 helmet (51, -5, D:1) a +0 dagger (51, -4, D:1) a +0 dagger (53, 1, D:1) a +0 club (55, -2, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 6 stones (6, 12, D:2) 6 stones (16, 4, D:2) a +0 short sword of electrocution (25, -3, D:2) 8 stones (30, 4, D:2) a +0 rapier (34, 6, D:2) a +0 flail (35, -14, D:2) a +0 club (43, -1, D:2) 7 darts of dispersal Level 3 of the Dungeon [Shop] Ezaumaadd's Jewellery Emporium a ring of fire (300 gold) a +6 ring of intelligence (432 gold) a ring of fire (300 gold) the amulet of Huzo {rN+ Regen+ Int+4} (595 gold) [amulet of regeneration] Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a ring of protection from cold (300 gold) a ring of flight (210 gold) a serpent talisman (480 gold) a +5 ring of evasion (432 gold) a +4 ring of slaying (936 gold) (0, 0, D:3) a +0 dagger (11, 6, D:3) a +0 dagger (29, 18, D:3) a +0 short sword a stone (34, 37, D:3) 2 poisoned darts (34, 38, D:3) 6 gold pieces (49, 18, D:3) a +0 war axe a boomerang a +0 leather armour a +0 club a +0 leather armour (49, 20, D:3) a +0 hand axe a +0 leather armour a +0 trident (51, 55, D:3) an orb of guile Level 4 of the Dungeon [Shop] Mom Ocet's Jewellery Emporium a +6 ring of intelligence (396 gold) a ring of magical power (220 gold) a +5 ring of evasion (396 gold) a blade talisman (440 gold) a +4 ring of protection (396 gold) a +6 ring of strength (396 gold) a +4 ring of slaying (858 gold) (0, 0, D:4) a +0 leather armour (3, -2, D:4) a +0 whip (11, -3, D:4) a +0 leather armour (15, 23, D:4) a +0 leather armour (23, 9, D:4) a +0 dagger a +0 robe (37, 8, D:4) a +0 hand axe a +0 leather armour (41, 11, D:4) a staff of air (42, 7, D:4) a +0 dagger a +0 robe (43, 7, D:4) a +0 club (43, 9, D:4) a +0 club (43, 11, D:4) a +0 dagger (44, 7, D:4) a +0 club (44, 8, D:4) a +0 trident (45, 31, D:4) a +0 scale mail (58, 37, D:4) a +0 spear (59, 37, D:4) a +0 leather armour (59, 38, D:4) a ring of flight a +0 falchion (59, 39, D:4) a potion of attraction (65, 11, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 4 poisoned darts (1, 6, D:5) a +0 dagger (2, 26, D:5) a +0 flail (3, 25, D:5) a +0 whip 7 stones (4, 30, D:5) a +0 short sword (6, 21, D:5) a +0 dagger (7, 19, D:5) a +0 hand axe a +0 ring mail (7, 20, D:5) a +0 ring mail a boomerang a +0 hand axe (8, 19, D:5) a +0 giant spiked club (8, 20, D:5) a +0 leather armour a +0 hand axe (9, 19, D:5) a +0 giant spiked club (11, 42, D:5) a potion of attraction (17, -5, D:5) a +0 dagger (18, 13, D:5) a +0 quarterstaff (20, 28, D:5) a +0 chain mail (22, 40, D:5) a +0 falchion (35, -2, D:5) a +0 rapier (44, 38, D:5) a +0 hand axe 3 boomerangs a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (3, -17, D:6) a +0 leather armour (5, -57, D:6) a flux talisman (8, -9, D:6) 6 poisoned darts (12, -32, D:6) a +0 morningstar a +0 robe a +0 war axe a +0 robe (13, -32, D:6) a +0 battleaxe a +0 robe (15, -31, D:6) a +4 spear of freezing a +0 robe (32, 4, D:6) a +0 hand axe (34, -22, D:6) a +0 giant spiked club (37, -21, D:6) a +0 trident a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (10, -41, D:7) 5 stones (15, -2, D:7) a +0 spear (16, -3, D:7) a +0 whip a +0 club a +0 club (17, -4, D:7) a +0 robe a +0 whip (19, -25, D:7) a +0 dagger (29, -29, D:7) a stone (38, 2, D:7) a +0 club 5 stones (39, 1, D:7) a +0 club a curare-tipped dart (41, -37, D:7) a potion of attraction (41, -1, D:7) a +0 short sword (42, -19, D:7) a +0 leather armour (51, -24, D:7) a +0 long sword (52, -43, D:7) 3 poisoned darts (62, -35, D:7) 2 stones (63, -32, D:7) a +1 pair of boots Level 8 of the Dungeon (8, -13, D:8) a +0 buckler (16, -8, D:8) a +0 dagger (20, -8, D:8) a +0 robe (20, 6, D:8) a +0 robe (20, 7, D:8) a +0 robe a +0 halberd of protection (21, 5, D:8) a +0 short sword a +0 robe (21, 7, D:8) a +3 mace a +0 robe (21, 8, D:8) a +3 halberd of freezing a +0 robe (27, -10, D:8) 6 stones (27, -9, D:8) 6 stones (27, 5, D:8) a throwing net (28, -33, D:8) a blade talisman (28, -24, D:8) 3 boomerangs a +0 falchion (29, -23, D:8) a +0 flail (29, -22, D:8) a +0 club (31, 5, D:8) a +0 spear (31, 6, D:8) a +0 whip a +0 club (31, 7, D:8) a +0 spear a +0 ring mail (33, 6, D:8) a +0 spear (34, -22, D:8) a stone (35, -18, D:8) a +0 trident (39, -21, D:8) a +0 orcbow Level 9 of the Dungeon (0, 0, D:9) a scroll of immolation (0, 1, D:9) a potion of curing (1, 2, D:9) a potion of mutation (2, 0, D:9) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, 2, D:9) a potion of enlightenment (4, 0, D:9) a scroll of identify (12, -21, D:9) a +0 chain mail (13, -33, D:9) a howler monkey skeleton (14, -34, D:9) a howler monkey skeleton (15, -35, D:9) a +0 ring mail (17, -19, D:9) the +11 orcbow of Unpleasantness {freeze, Fragile rC+ rCorr Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (24, -7, D:9) a blade talisman (25, -48, D:9) a +0 whip (26, -33, D:9) a +0 giant club a +0 giant club (27, -48, D:9) a +4 trident of protection a +0 scale mail a gnoll corpse (skeletalised by now) (27, -47, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (27, -46, D:9) a +0 spear (28, -43, D:9) a +0 trident (31, -23, D:9) a +0 shortbow (50, -9, D:9) a +0 flail a gnoll corpse (50, -7, D:9) 9 stones (53, -46, D:9) a howler monkey corpse (55, -49, D:9) 6 stones (55, -19, D:9) a +0 quarterstaff of draining a +1 antimagic sling a +3 leather armour of positive energy (55, -6, D:9) 3 stones Level 10 of the Dungeon (0, 0, D:10) a flux talisman the Ecumenical Temple