niknal Level 1 of the Dungeon (0, 0, D:1) a +0 flail (2, -5, D:1) a hobgoblin skeleton (2, -2, D:1) a ball python skeleton (3, -13, D:1) a hobgoblin skeleton (3, -1, D:1) a +0 leather armour (9, -15, D:1) a bat skeleton (11, -19, D:1) a bat skeleton (12, -25, D:1) a frilled lizard skeleton (12, -18, D:1) a +0 dagger 2 stones a kobold skeleton (12, 6, D:1) a quokka corpse (skeletalised by now) (15, -8, D:1) 5 stones (16, -22, D:1) a +0 short sword (19, -28, D:1) 2 stones (24, -7, D:1) a +0 scale mail (26, -13, D:1) a hobgoblin skeleton (28, -13, D:1) a +0 spear (30, -7, D:1) a hobgoblin skeleton (30, 3, D:1) a rat corpse (skeletalised by now) (34, 12, D:1) a +0 helmet (35, 6, D:1) 4 stones (37, -6, D:1) a staff of earth (43, -15, D:1) a +0 plate armour (45, 15, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (2, -29, D:2) a +0 short sword (5, -16, D:2) a bat skeleton (10, -12, D:2) 5 stones (11, 6, D:2) 6 stones (21, -34, D:2) a +0 scale mail (25, -20, D:2) an adder corpse (skeletalised by now) (31, -34, D:2) a +0 whip (32, 4, D:2) a ball python corpse (35, 17, D:2) a ball python corpse (skeletalised by now) (40, -33, D:2) a +0 hand axe (42, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) the +1 quarterstaff of Karma {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen)